Shattered Heaven is a single-player deck builder card game with RPG elements and an ambitious branching narrative, set in a dark fantasy world. The game focuses on a card game and roguelike gameplay fueled by a great replay value, thanks to procedural dungeons, a deep crafting system.
Hello everyone!
ASCENSION MODE (Alpha) is out today!
This will be the first iteration of our new game mode, [u][b]and we plan to tune it regularly in the upcoming months.[/b][/u]
[h1]ASCENSION MODE & PATCH NOTES[/h1]
[img]{STEAM_CLAN_IMAGE}/42551894/39986a39ddb423eae41615fb6d07e2e0e5a8cbd6.png[/img]
ASCENSION is available immediately to everyone.
[b]We advise you to play the tutorial and try out the campaign mode first.[/b]
[i]Note: Ascension contains spoilers for the campaign mode bosses.[/i]
[list]
[*][b] Added the first 5 Cycles of Ascension[/b] - Bosses will change and new event, trinkets, relics and cards will unlock up to the 5th cycle.
[*]Added [b]old and new passives for Andora, Magni and Ishana in the Dark Forge[/b] (Ascension) Shop.
[*]Added [b]3 new BOSSES[/b] for Naraka, Temple of Koa and Scorched Bastion (Ascension).
[*]Added [b]several new ELITE encounters[/b] (Ascension).
[*]Added [b]50 RELICS[/b] to be obtained in Ascension mode.
[i]Relics are powerful items that will grant your party passives for the rest of the run![/i]
[*]All[b] Events outcomes in Ascension have been changed[/b] to better fit the Game Mode.
[*] [b]Traps have been reworked for Ascension[/b] - granting powerful bonuses if you manage to overcome them!
[/list]
[h1]BUFIXES[/h1]
[list]
[*]Fixed a few minor bugs
[*]Fixed minor typos
[/list]
We look forward to hear your opinion on the new game mode!
[u][b]As stated before, this is the very first iteration of Ascension: your feedback is incredibly valuable for us to improve balance and user-friendliness. [/b][/u]
Be sure to leave your feedback on the discussion tab or join our DISCORD!
[b]We hope you will have fun with ASCENSION![/b]