Shattered Heaven is a single-player deck builder card game with RPG elements and an ambitious branching narrative, set in a dark fantasy world. The game focuses on a card game and roguelike gameplay fueled by a great replay value, thanks to procedural dungeons, a deep crafting system.
Hello everyone!
Today we have a small but significant update that aims[b] to improve the feeling of Neutral Cards[/b].
As always, this is only a step towards more balance to come!
But first, let me introduce you to [b]3 of the new Neutral Cards you will find in NEW GAME +[/b], coming out this July!
[img]{STEAM_CLAN_IMAGE}/42551894/126c66dcbe1b7ae7c9a4c192ba810c42becb3187.png[/img]
Stay tuned for more cards previews coming soon!
[h1]PATCH NOTES (V.1.1.1) :[/h1]
[h3]Neutral Cards:[/h3]
[list]
[*] Rules of Nature => Extra damage from playing other Neutral Cards has been increased from 2 to 4.
[*] Charming Denial => Base Armor increased by 1.
[*] True Sight => Removed Armor gain. This card now removes a debuff.
[*] Shadow of Doubt => Base Damage increased by 2.
[*] Mind over Matter => Removed Armor gain. ENLIGHTENMENT increased from 1 to 2.
[*] Fire Walk with Me => Base Damage increased by 3.
[*] Growing Ambitions => Base Armor and Healing increased by 1.
[*] Fangs of Delham => Base Damage increased by 2.
[*] Just cause => Base Damage increased by 1. Rage gained by Magni increased by 2.
[*] Martial prowess => SWIFT and GOUGE increased from 1 to 2. Reworked Magni's effect: "Draw a card with the BERSERK keyword from the deck".
[*] Colour of the Wind => Removed Armor gain. Reduced AP cost from 1 to 0.
[*] Apostasy => Added debuff STRIPPING on target enemy.
[*] Broken Vow => Base Damage increased by 1.
[*] Love eternal => Base Damage increased by 2.
[*] Leave a Trace => Base Armor increased by 3.
[*] Sic Parvis Magna => Base Damage increased by 2.
[*] Crusade of Fate => Base Healing increased by 2.
[*] Epiphany of Creation => Reduced AP cost from 2 to 1.
[/list]
[h3]Other changes & Bugfixes:[/h3]
[list]
[*] Added a list of cards played during a turn in the deck tab.
[*] Hp and Armor of Temple of Koa's Warden (Stage 3) have been nerfed slightly.
[*] Bosses of Temple of Koa and Scorched Bastion have been slightly rebalanced with more Hp and more damage on certain underperforming moves.
[*] Temple of Koa Depth 1-2 has been changed to improve diversity of encounters.
[*] Scorched Bastion Depth 1 and Depth 2 have been changed to include more encounter with 2 enemies parties.
[*] Fixed a bug involved skill points and loading old templates in the full game and demo version.
[*] Fixed a soft lock in the tutorial when the player closes the game in the first draft in the full game and the demo version.
[*] Fixed a bug with the achievement "Conqueror of Ashram" not unlocking correctly.
[*] Fixed the description of the trinket "Coat of pride".
[*] Fixed a few missions appearing on the wrong ecounters.
[*] Fixed a new bug with the skill Whirlwind of blades
[/list]