Regulator City Demo v0.0.46: Onboarding Smoothness

Almost a month after the last demo, I bring you a brand new demo with the main focus of "onboarding players" and making sure things are more clear and obvious to especially newer players. I'm slowly building a roadmap towards a release, and with this demo the main focus was on creating a better experience for players which also makes the demo more usable for Streamers to showcase the game. So in the coming weeks/months I will be able to contact various streamers and see if they are interested in taking it for a spin. [img]{STEAM_CLAN_IMAGE}/41883293/39b3adfbef30aa38b85e8b7e88141e9e464058ca.jpg[/img] Regulator City will also be part of various events and things requiring a good demo, so I'm REALLY happy I got this out the door! A large amount of work has also been put into tweaking and perfecting the interaction with your Squad mates and also the enemies. It's a big improvement over the last demo, so make sure to check it out! (And don't forget to Wishlist the game) https://store.steampowered.com/app/1892750/Regulator_City/ In this weeks video I also played the game a bit and gave some more background information on the various tweaks and changes made to improve the experience for new and returning players: [previewyoutube=CYKgufkGvjs;full][/previewyoutube] Full changes list: added: Infobubbles to "loud devices"(washingmachine, audio, etc) added: Energy drink effects now shown in speech-bubble added: "generating city" to pre-game loader (indicating it's a unique city every game) added: Noise-generating devices will have a limited "noise" time (washingmachine, music, etc) added: security alarm lights and sounds added: post-tutorial animation changed: Lime-green interface to Orange interface (removes the idea of being xbox focussed) changed: Squad AI tweaks changed: Disabled AI settings for now changed: Powered up ability promped replaced with speech bubble changed: removed empty-weapon being thrown away (creates confusion) changed: Grenade-launch replaced with grenades in inventory changed: Ammo boxes now also drop grenade/flashbangs,etc changed: secret-area walls now operate same as dataretrievel/vaults changed: added an appear-delay to the upgrade screen changed: out-screen spawns now make a "drop noise" so player can identify them fixed: show settings more prominent on start screen fixed: Made more apparent which characters are still locked fixed: Sneak-instructions in tutorial now more clear fixed: removed "distractions" from tutorial level (enemies spawning, pickups, etc) fixed: Made some dialog-action-buttons more present/connected to dialog fixed: open-door floor tiles looking like voids (blackness) fixed: enemies shooting and showing ooze when in hidden rooms fixed: oozebits spawning in level-void fixed: issues with data-recovery events and vault-cracking fixed: certain damage being done through walls fixed: improved enemy rope-spawns fixed: enemy alerted by player, just stands there if very close to player fixed: player starting with X amount of XP already collected before anything done fixed: improved enemy response to "danger" (like bombs, grenades, etc) fixed: bug with Camera not highlighting it's target areas fixed: enemies will now try to attack the team-member that shot him fixed: Camera's were still detecting morphed players fixed: City-building layouts are now better randomized per-block fixed: Enemy taunts causing frame-drops