Quick Fixes & Demo Update

Shady Knight

Shady Knight is a first-person skill-driven melee action game centered around swift swordplay, acrobatic archery, and fluid platforming that seamlessly blends combat and parkour skills into a stylish dance of death full of creative chaos.

Hi everyone, just a quick update to the backup feature with a few fixes. [h3]Debug Console[/h3] [list] [*] [b]Improved "backup" command.[/b] Here's [url=https://steamcommunity.com/app/1155650/discussions/0/4699034922678496634/]an updated guide[/url] in case your save file is corrupted and you can't spawn properly on a level. [*] [b]A small change to the "reset" command.[/b] It will only reset your save file, leaving your options, bindings and backup data intact. [*] To completely reset the game there's [b]a new "resetall" command. [/b] [/list] [h3]Bugs fixed [/h3] [list] [*] Fire jars would ignite enemies on your next run if broken a moment before quick restart. [*] Weapons stuck in fragile floors would float in the air when the floor was destroyed. [*] Air Kick during a high momentum fall would not give you a proper knockback. [*] Blue Fist Glyph (Charged Strike) would stay on screen when using Spear or Shield after performing some moves (e.g. after a Strike Cancel or Parry). [/list] [h3]Demo Update [/h3] The demo build is now up to date with all the latest fixes and new moves : ) Yours, cptnsigh