Quality of Life Update [630532]

Rotwood

The world has been thrown into chaos, and it's up to you and your friends to battle the corrupted beasts of the Rotwood. Upgrade your gear, choose your preferred weapon, and hone your skills to defend your safe haven.

Hello everyone! We are hard at work making more content and systems, and we believe that in order to get the intended enjoyment out of them, as many of the interlocking pieces as possible need to be present. So, rather than releasing a smaller content update today with just some of that new content, we have put together a Quality of Life Update that makes the current game a better experience, as well as answers some common community requests. As always, your discussions and feedback are extremely helpful. Please keep them coming, and know that you are actively improving the game by doing so. As discussed previously, we have a lot of things in the works that will not only address a great deal of feedback but will overall provide a much clearer representation of the game that Rotwood intends to be. We currently expect our next update to arrive Early October. In that update we will have a new weapon class (the Bow), a new hunt, Super Frenzies and some Boss Equipment, and the reintroduction of Gems. [h1]Patch Notes:[/h1] [h2]Additions[/h2] [list] [*]Added an Ice Bomb trap to Bonechill Quarry, which allows players to freeze large quantities of enemies if used strategically! [*]Added UI and increased time required for any "long interaction" such as: [list] [*]Rerolling Powers [*]Enabling/Disabling Boss Aspects [*]Clearing a Mannequin loadout [/list] [*]Added ability to rebind player keyboard movement [*]Improved messaging for what to do when the game crashes at launch due to modified files [*]Added colour-coded silhouettes to entities who are behind big entities [list] [*]Each player has their own colour [*]Enemies and traps have their own colour [/list] [/list] [h2]Changes[/h2] [list] [*]Creatures [list] [*]Arctic Stunk [list] [*]Farts [list] [*]Reduce amount of cold farts apply, now takes 8 ticks to freeze instead of 3 [*]Reduce lifetime of Farts 5s -> 4s, Imbued Farts 9s -> 5s [*]No longer deal Damage, unless created by Player [*]Set as 'ground attack' [/list] [*]When they are the last enemy type in a room, their behaviour changes to chase and attack instead of sitting back and tossing projectiles [*]Imbued Arctic Stunk can now burrow if their target is alone [*]Imbued Arctic Stunk fires only two fart clouds, instead of three [/list] [*]Cottonhail [list] [*]Imbued Cottonhail no longer freezes with its slam attack, only applies cold [/list] [*]Collossapphire [list] [*]Tweaked AI distances so it prefers to come into bite attack range [/list] [*]Enigmox [list] [*]If a phase transition is triggered during a stunned state, the phase transition is queued up after the stunned state rather than immediately beginning [*]Audio mix changes and polish [/list] [*]Gourdo [list] [*]Fixed Charmed Gourdo seeds being considered both friendly and unfriendly [*]Fixed Charmed Gourdo's seed being able to be targeted by a Charmed Gourdo [/list] [*]Meowl [list] [*]Improved audio clarity for differentiating between attacks [*]Improve accuracy of Doublekick hitboxes, clearing up some frustrating reads [*]Do not allow more than 2 Meowls to target a given player with its Sleep state [*]Fixed issue where Imbued Meowl could get stuck in its warning state indefinitely [/list] [*]Owlitzer [list] [*]If a phase transition is triggered during a stunned state, the phase transition is queued up after the stunned state rather than immediately beginning [*]Audio mix changes and polish [/list] [*]Rook [list] [*]Rook stays shattered for a set amount of time: the phase transition does not play upon phase transition hit, it plays after the shattered amount of time elapses --3[*]instead. [*]Increase HP by ~30% to compensate for extra attack time. [*]Final phase: no longer destroy all torches, just instantly freezes them all instead. [*]Added FX for smash, ice smash, body slam attacks [*]Reinforcement mobs [list] [*]Now spawns Crystals immediately at the start of the battle [*]Reworked Crystal waves to be more defined during each phase of the battle [*]Removed reinforcement mobs during the third phase of the battle [*]Removed Arctic Stunk from the reinforcement mob pool [/list] [*]Fixed Torchfly reinforcements not being added at regular intervals [*]Audio mix changes and polish [*]Fixed Fall attack hitting more than once [*]Rook can spawn multiple waves of crystals at once if multiple phases were skipped while he was in his shattered state [*]Added off-screen indicator to Rook when he is off screen [*]Added reinforcement waves during knockdown [*]Removed invulnerability during shatter and recombine states while the crystal is still not back in its casing. If the crystal is out of its casing, Rook can take damage [*]Killing Rook's Crystals deals a small amount of damage to him [*]Camera [list] [*]Adjusted camera during Rook fight so that the camera acts like the normal camera, not zoomed far out [*]Adjusted camera for better handling of more multiplayer situations [*]Fixed unintended camera zooms when standing at the left/right edges of the map [/list] [/list] [*]Rook Crystals [list] [*]Set limits on simultaneous melee, ranged crystal attacks on players [*]Enabled permanent on-screen indicators for Rook's Crystals [*]Can now be charmed with Enchantée [*]Ranged [list] [*]Reduced base HP by 100 [*]Decrease movement speed [*]Shoots less projectiles, now in an arc instead of 360 degrees [/list] [*]Melee [list] [*]No longer bounce off walls [/list] [/list] [*]Snobball [list] [*]Imbued Snobball is non-interruptible while juggernauting into its roll [*]Projectiles no longer freeze, but instead apply 50% cold [*]Reduce amount of simultaneous projectile attacks that a single player can be targeted by [/list] [*]Swarm [list] [*]Audio mix changes and polish [/list] [*]Torchfly [list] [*]Increased radius of warming light [*]Reduced movement speed during Spin attack [/list] [/list] [*]Environments [list] [*]General [list] [*]The chance of getting Imbued Loot from a Loot Room now increases when you play higher Frenzies [*]Fixed an issue where sometimes in an NPC Meet room, a tree could spawn and block the exit sign [*]Fixed issue where players could dodge into invisible exits [*]Power Drops [list] [*]Power drops are now interactable the moment they hit the ground, rather than waiting for the animation to settle [*]Rerolling [*]In multiplayer during shared selection rooms, players can now reroll powers for other players, even after they've selected one [*]In multiplayer during shared selection rooms, players can now properly reroll powers that they already own [*]Players can now see how many Rerolls their friends have while playing online [*]Fix issue where you could reroll a power into the same power [/list] [/list] [/list] [/list] [list] [list] [*]Blisterbane Bog [list] [*]Healing Spores no longer perform a 'hit' while healing, so they don't interrupt the player when triggered [/list] [*]Bonechill Quarry [list] [*]Blizzard [list] [*]Increase initial delay of blizzard's cold application to give players more time to react based on vfx ramp-up [/list] [*]Frozen [list] [*]Added monster shaking at certain points while frozen [/list] [*]Warm [list] [*]Increased falloff time from 0.3s -> 1s [*]Now provides a 30% Runspeed bonus [/list] [*]Increase radius of torches [*]Less frequently spawn 3-wave encounters in Easy rooms, to improve pacing [/list] [*]Nocturne Grove [list] [*]Fixed second Nimble Challenge erroneously detecting being pushed by wind [*]Fixed Spikeballs summoned by Charmed Gustrees hurting players [/list] [*]The Molded Grave [list] [*]Moved creature perimeter spawners out of awkward corners and hard to reach vertical locations in acid, making it easier to engage with Snortoises [/list] [/list] [*]NPCs [list] [*]???? [list] [*]Some powers are now filtered out an considered off-limits when ???? is deciding what gift to give the player [/list] [*]Flitt [list] [*]Moved poison quip from Blisterbane Bog to The Molded Grave [/list] [*]Nimble [list] [*]Added a notification the moment a player clears a Nimble Challenge [*]Updated description to make it clear that Nimble is watching for killing blows, not just being present for another player's kill [*]Updated strings for Nimble Challenges to improve understandability [/list] [*]Toot [list] [*]Fixed Challenge Mastery tab doesn't display when you claim your first Frenzy 3 boss mastery [/list] [/list] [*]Powers [list] [*]1v1 [list] [*]Bonus counter now resets when killing your target [*]Bonus is no longer lost due to self-damage [/list] [*]Attack Dice [list] [*]Add "hitstreak" tooltip [*]Update string [/list] [*]Big Stick [list] [*]Damage dealt is no longer a flat number, but now scales with Weapon Damage [/list] [*]Combo Wombo [list] [*]Add +% text on the icon displaying current bonus [/list] [*]Concentrated Cure [list] [*]Buff heal from 10 / 20 -> 25 / 50 [/list] [*]Cornered Coyote [list] [*]Health condition for Legendary tuning changed from 250 -> 500 [/list] [*]Extroverted [list] [*]Add +% text on the icon displaying current bonus [*]Tuning changed to giving +50% / +75% / +100% damage bonus, for base 15s [*]Gain +3s on killing an enemy [/list] [*]Flicker [list] [*]Allow dodge canceling out of any skill, even if it is not an attack [/list] [*]Herd Growth [list] [*]Fixed kill-count icon text not updating correctly when taking damage [/list] [*]High Ruler [list] [*]Added fx trail to projectile [*]Update string so it is not as easy to miss "more than half health" condition [/list] [*]Hunter's Rally [list] [*]Base rarity Epic -> Legendary [*]Now heals for 50% of the next entire next attack's damage, not just the next damage dealt [*]Can no longer heal for more than the damage you took [*]Only works with Attacks, no longer works with Powers [/list] [*]Imposing Presence [list] [*]No longer turns itself off while out of combat [/list] [*]Lil' Schemer [list] [*]Add countdown text to icon during charge-up [*]Add +% text on the icon displaying current bonus [*]Fixed FX disappearing if leaving the room while this power is active [*]Bonus damage rounds up, not down [*]Time condition for Legendary tuning from 8s -> 5s [/list] [*]Phoenix Burst [list] [*]Damage dealt is no longer a flat number, but now scales with Weapon Damage [/list] [*]Ping [list] [*]Update string for understandability [/list] [*]Pong [list] [*]Update string for understandability [/list] [*]Post-Kill Zoomies [list] [*]Add +% text on the icon displaying current bonus [/list] [*]Resource Extraction [list] [*]Add Teffra tooltip [/list] [*]Righteous Fury [list] [*]Update string to match behaviour more accurately [*]Add +% text on the icon displaying current bonus [/list] [*]Sheepdog [list] [*]Fixed kill-count icon text not updating correctly when taking damage [/list] [*]Sting Like A Bee [list] [*]Changed from "your next damage dealt is guaranteed to critical hit" to "gain 100% critical chance for 3 seconds" [/list] [*]Straight to Business [list] [*]Show remaining time on the power icon [*]Tuning changed to giving +50% / +75% / +100% speed bonus, for base 15s [*]Gain +3s on killing an enemy [/list] [*]Strong Start [list] [*]Damage bonus increased from 25% / 50% / 75% -> 75% / 100% / 150% [/list] [*]Thin the Herd [list] [*]Damage dealt is no longer a flat number, but now scales with Weapon Damage [*]Fixed kill-count icon text not updating correctly when taking damage [/list] [/list] [*]Player [list] [*]General [list] [*]Drink Potion: allow canceling into a Dodge or Attack as soon as the potion is consumed, rather than having to wait for the glass to shatter. [*]Improve responsiveness when moving one direction and attacking the other direction by 2f. [*]During recovery of an action, if a player can both move or do another ability, always favour the ability over moving. [*]Some progress on missing player hair with certain armours, particularly on Mammimals. More progress to come. [/list] [*]Armours [list] [*]Collossapphire Greaves [list] [*]Now works with Cannon Mortar [*]Damage bonus now persists between rooms [/list] [*]Colossapphire Plate [list] [*]No longer works while dead [/list] [*]Gloop Top Glaze [list] [*]Increased size of Poison Pool from small to medium [/list] [*]Gourdo's Noggin-Padder [list] [*]Fixed an issue where this equipment would negate any other healing bonuses caused by other pieces of equipment [/list] [*]Meowl Cowl [list] [*]Can now be triggered by self-damage [/list] [*]Meowl Mitts [list] [*]Can now be triggered by self-damage [/list] [*]Snortoise Armour [list] [*]No longer works while dead [/list] [*]Torchfly Goggles [list] [*]Spinner no longer resets on attack [/list] [/list] [*]Weapons [list] [*]Spears [list] [*]General [list] [*]Light Attack 1 [list] [*]Allow walk-cancelling sooner [/list] [*]Light Attack 2 [list] [*]Allow walk-cancelling sooner [/list] [*]Light Attack 3 [list] [*]Allow walk-cancelling sooner [/list] [*]Heavy Attack [list] [*]Allow walk-cancelling sooner [/list] [*]Spinning Drill [list] [*]Allow walk-cancelling sooner [/list] [*]Fading Light Attack [list] [*]Allow walk-cancelling sooner [/list] [/list] [*]Long Arm of the Claw [list] [*]Fixed Focus Damage Bonus not applying properly in a Hunt [/list] [/list] [*]Strikers [list] [*]General [list] [*]Normal Throw [list] [*]Allow walk-cancelling sooner [/list] [*]Light Attack 2 [list] [*]Allow walk-cancelling sooner [/list] [*]Rolling Light Attack [list] [*]Allow walk-cancelling sooner [/list] [/list] [*]Jackalope [list] [*]Allow catching immediately after hitting, effectively allowing Throw to be used as a melee attack [*]Allow hitting of this striker much sooner than a default striker [*]Fixed bug where this striker rebounds much higher than it struck [*]Fixed this striker getting stuck out of bounds rebounding infinitely [*]Fixed bug where this striker could infinitely rebound and do multiple hits against the same target when not leaving its hurtbox [/list] [/list] [*]Cannons [list] [*]General [list] [*]Can now do a single Dodge with 0 Ammo [list] [*]Fixed cannon getting destroyed by other cannon shots, player power projectiles, and airborne strikers [/list] [*]Backfire [list] [*]Fixed inability to be a Focus attack [/list] [*]Light Attack [list] [*]Increase normal and focus damage [*]Increase normal and focus range [*]Allow walk-cancelling sooner [/list] [*]Heavy Attack [list] [*]Allow walk-cancelling sooner in neutral and airborne versions [*]Allow ability-canceling sooner after airborne version [/list] [*]Mortar [list] [*]Allow ability and walk-cancelling sooner in a Weak Mortar or Medium Mortar [/list] [*]Reload [list] [*]Allow walk-cancelling sooner in all reload types [*]Allow ability-cancelling as soon as a bullet enters the barrel, rather than having to wait for full animation to finish in all reload types [*]Allow cancelling into Light Attack, Heavy Attack, or walk while standing up from a cancelled Cannon Plant [/list] [*]Shockwave [list] [*]Fixed inability to be a Focus attack [/list] [*]Quickrise [list] [*]Increase damage [*]Allow ability and walk-canceling sooner [*]Fixed bug where you can't heavy-quickrise out of the "getting up from knockdown" states, or the end of the "just got knocked down" states. [/list] [/list] [*]The Keening [list] [*]Improve responsiveness when alternating between Reload and Shoot [*]Fixed Focus Damage Bonus not applying properly in a Hunt [/list] [/list] [*]Hammers [list] [*]General [list] [*]Adjust timing of Rolling Attacks to come out much sooner, to match responsiveness of other weapons' rolling attacks [*]Light Attack 1 [list] [*]Allow walk-cancelling sooner [/list] [*]Light Attack 2 [list] [*]Allow walk and dodge-cancelling sooner [/list] [*]Light Attack 3 [list] [*]Allow walk and ability-cancelling sooner [/list] [*]Heavy Attack [list] [*]Allow walk and ability-cancelling sooner [/list] [*]Order in the Court [list] [*]Allow walk and ability-cancelling sooner [/list] [/list] [*]Bugbuster [list] [*]Charged Light Attacks now deal Knockdown when a Knockdown is possible [/list] [/list] [/list] [*]Sound [list] [*]Fixed missing sound when picking up items [/list] [*]Town [list] [*]Repair saves files that had Berna/Hamish disappear [*]Potential fix to further instances of disappearing NPCs [*]Fixed improper layering in Peashooter Plushie [*]Mannequin [list] [*]Reduced interaction radius from 4 units to 2 units, making it easier to interact intentionally with large groups of mannequins [/list] [/list] [/list] [/list] [h2]Other Fixes[/h2] [list] [*]Fixed loads of various crashes [/list]