The world has been thrown into chaos, and it's up to you and your friends to battle the corrupted beasts of the Rotwood. Upgrade your gear, choose your preferred weapon, and hone your skills to defend your safe haven.
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Hello hunters!
Part 2 of our Fall Update for Rotwood is now Live! We are introducing Gems and Anomalies, adding variation and twists to runs and allowing players to express their creativity and more easily create builds that are more consistent and powerful. For those who are struggling to complete trickier Hunts, Gems could be the extra help you need to get over the edge.
[b]Highlights include:[/b]
[list][*]Gems: powers that can be slotted into your Weapon to let you customize your starting build even further. Find powerful combos with the right equipment pieces to help your progress through Frenzies and Super Frenzies.[/*][*]Anomalies: helpful or harmful mutations applied to a random location in the world, adding run variety and a way to get more rewards.[/*][*]Tuning & Balance: some equipment and player moveset changes, such as improved Hammer dodge cancel ability, preventing too many Rots from attacking at once and increased invincibility frames on melee classes.[/*][/list]
For full patch notes, [url=https://forums.kleientertainment.com/forums/topic/161731-game-update-644489/]please see the post on the official forums[/url].
Once again - a big thank you to everybody who gave feedback and found bugs in the beta branch. We always appreciate your participation and support!
We're already hard at work on our next big update which we expect will hit beta in January. Coming up, we've got another Hunt along with everything that entails (new equipment, powers, decorations, traps, Rots, and of course a new Boss). In addition, we're also working on another Fabled Power family, more Super Frenzies, and more Boss weapons.
A quick note: we see that some players are looking for more ways to interact with Gems and Anomalies -- for example, to be able to reroll what Anomaly is active. In Early Access, one of our biggest priorities has been to establish a strong base game that we can build upon. There is still plenty of room to grow and much of what you have seen since Early Access Launch has been foundational work. In the coming year, we'll begin focusing on systems and features supported by that foundation and introducing more depth to many of the things we have in the game right now. That means you're going to be seeing more Gems, more Anomalies, more Powers and importantly more ways to interact with all those things in future updates as we move forward.
Please keep the feedback and suggestions coming. We'll have an announcement relatively soon about the next beta.
See you then!
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