Quality of Life and Localization [Everdell Patch Notes 1.1.6]

Everdell

Harvest resources to build a village of woodland critters in this adaptation of the award-winning tabletop board game!

[img]{STEAM_CLAN_IMAGE}/42656026/b76da20dd65a9804f95cb5f5446f49a400fe4fdd.png[/img] Hello there, critters! In this patch, we're introducing an optional new method for placing workers on mobile devices, along with a range of bug fixes to enhance your gaming experience. [h1]Additions[/h1] [list] [*] Added support for an optional new method of placing workers on mobile devices. Users can now place workers in two taps instead of using drag functionality (which is still supported).[/list] [h1]Bug Fixes[/h1] [list] [*] Fixed an issue where occupied constructions remained occupied when discarded, shuffled, and drawn again. [*] Improved the accuracy of timer tooltips. [*] Fixed an issue where skipping the "Discard cards to draw 2 Per" Forest location caused the placement to be undone. [*] Users can no longer accidentally drop workers in locations they couldn't see behind their player HUD. [*] Fixed an issue where cards could be played to the city without being dragged to the correct drop area. [*] Resolved a softlock that occurred when simultaneously pressing the right and left mouse buttons. [*] Fixed visual issues that could occur when Rugworts played too many cards. [*] Cancel option is now available when making a selection of paired Harvester and Gatherers. [*] Various fixes for non-English localization translations [/list] We are [i]extremely[/i] grateful and appreciative of your feedback! If you encounter any bugs or have any suggestions, please don't hesitate to contact us using the in-game feedback option or email Support@DireWolfDigital.com. Thanks for playing [i]Everdell[/i]!  [i]Key Note: Nintendo Switch Patch may see a delay ranging from hours to a day.[/i]