v0.10.1.0 Patch Notes

Happy Holidays, Crackpotters! We've prepared a small update to celebrate the christmas season with six brand-new masks! We hope you like them! [h2]New Features[/h2] [list] [*]6 New masks added [/list] [h2]Changes[/h2] [list] [*] Adjusted difficulty balance in Kiyumi's Story chapter for a smoother progression [*] When playing Push mode in Twinkling Tower, glitter barriers will now follow the central pillar. [*] The Ultimate Charged sound effect can now interrupt itself to prevent overlapping [/list] [h2]Bug fixes[/h2] [list] [*] Fixed an animation issue where Kitsuro would sometimes get stuck in a short loop during non-playable sequences. [*] Fixed an oversight that left Kitsuro unaffected by the stop-watch item. [*] Fixed an issue where Moranna's max-charge bullet and her Story Minigame shots would would drag the game's performance down. [*] Fixed an issue where Mothilda's shield would sometimes appear on Mothilda's back during defeat sequences. [*] Fixed an issue where CPU Mothildas would sometimes aggressively change the position of their shield every frame with unprecedented levels of fury. [*] Fixed a problem in Sadie's Story Chapter, where Sadie would sometimes appear stuck inside the giant flask in the in-game cinematics while chasing Mothilda. [*] Fixed a bug where the Babynator defeat animation would sometimes show the wrong baby on certain special Story Mode battles. [*] Fixed an error that could sometimes result in a crash when going back to a previous option in the pause screen [/list]