Kill The Climbers Early Access Patch 0.80 - Defenses Update

Kill The Climbers

Kill The Climbers is a retro roguelite arcade game where you play as a mountain and yeti with the goal of defending the peak. Use your quick wits, skillshot-slinging abilities, and animal defenders to Kill The Climbers!

Hi all, we've released a new patch for the Early Access 0.80 version of Kill The Climbers, introducing the Defense Upgrades that make defending your mountain from the climber hordes all the better! Included as a bonus in this update is the newly created Bestiary, which holds valuable information on climber enemies and animal allies... Knowledge is power! [b]Kill The Climbers Early Access Patch 0.80 Changelog:[/b] [b]New Feature: Defense Upgrades[/b] - Trap 'Quality' Upgrades: You can now upgrade the statistical effectiveness of each trap up to Level 6, which also improves the unique qualities of each trap like its damage, damage over time, and slowing debuff. - Trap 'Quantity' Upgrades: You can now upgrade the number of placeable traps of each type from the default of 1 up to 3. - Traps: While the basic Mountain Traps of Icicles, Bones, and Ice Slicks themselves were already implemented, they've since been rebalanced to better account for their new upgrade potential. [b]New Feature: Bestiary[/b] - Bestiary Entries: Each climber enemy, mini-boss variant, and animal defender ally have their statistics documented for your viewing pleasure! These entries will be updated periodically in future updates to reflect the latest balancing of the game. - Future Plans: Although the fundamentals of the Bestiary screen have been implemented, we will work to further refine its appearance, information, and gameplay utility between now and the next update. For example, we plan on introducing rewards for killing certain types and numbers of climbers, redeemable from the Bestiary. [b]Known Issues:[/b] - The Tutorial segment may leave certain visual tooltips beyond the tutorial's duration. - There may be visual issues on certain monitors and resolutions. - The 3 second pause after the in-game skills menu may not necessarily pause everything. - Some animals sometimes may follow climbers without apparently damaging or killing them. - Potential bug where the defender quantity meta upgrades can cause issues with animal defender behaviors and spawning. These defender issues may be present regardless of the meta upgrade. - Some animal dens still aren't placed accurately in the Prep Phase boxes and maybe be visually overlapping with others. - Extra animals from the Defender Quantity meta upgrade won't appear at the Prep Phase screen, will require you to put a skill point into a particular defender first. - Doing avalanche at the game over screen may cause infinite shaking. - Potential bugs with animal quantity meta upgrade which may not give as many as it should, or extra defenders may seemingly disappear after a time. Or, it could be that they're just stacked on top of each other perfectly so you can't see them all. - Left-Clicking in the bottom left corner of the screen may cause your wind gust to disappear/despawn. - Some climber abilities are not yet fully implemented and are a work in progress. For this and other reasons the game is currently easier than intended... for now. [b]Thanks for reading, now go kill those climbers![/b]