Ephemeral Tale is a dungeon crawler/looter hybrid for the modern age, featuring hand-crafted dungeons, classic JRPG-style combat, and a loot-driven progression system.
Many players have expressed concerns over the simplicity of the combat in [i]Ephemeral Tale[/i]. As such, a few enemies have been adjusted or given new abilities to add further complexity to the sandbox. Additionally, a couple of players have run into a concerning bug where the game will freeze graphically, but continue to update in the background.
[list][*] Sluggers now hit less frequently, but hit more heavily
[*] Sluggers now have a base attack of 40 (was 30)
[*] Scorpeon can now use Rend
[*] Porkupikes now have a new ability: Bulwark Barrier
[*] Bulwark Barrier will create a barrier for each member of the enemy party that will significantly reduce the damage of one attack
[*] Harpys have had a number of their stats adjusted to intended values (they were previously unitialized, woops!)
[*] Fixed a bug where the game's graphic thread would stop rendering updates, but the rest of the game would continue[/list]
As always, I'm open to feedback! If you've run into this bug and this doesn't fix it, please let me know!