Ephemeral Tale is a dungeon crawler/looter hybrid for the modern age, featuring hand-crafted dungeons, classic JRPG-style combat, and a loot-driven progression system.
[h1]Hey all,[/h1]
Today's patch has some minor improvements and bug fixes for you guys. We've got some stuff to discuss about the release strategy for [i]Ephemeral Tale[/i], so let's hop into the patch notes and then get to talking!
[h2]Ephemeral Tale 1.44.x Changelog[/h2]
[list][*] Fixed an issue with a number of equipments where they had no “break” effect
[*] Fixed an issue with a number of equipments where they were dropping without random rolls
[*] Gave Florence and Ronaldo’s area a little bit of a visual makeover (Thanks, FBB!)
[*] Increased the default open/close speed of the main menu
[*] NOTE: The open/close speed is tied to the current framerate, and so this is something that slipped over my head for a long while as I have a 144Hz (well, 240Hz now) monitor. I adjusted the default speed based on 60Hz displays (lowest common denominator)[/list]
[h2]All Part of the Plan[/h2]
As we've discussed several times recently, the time has come for [i]Ephemeral Tale[/i] to leave Early Access! However, there's also the element of [b]business strategy[/b] to consider. So, let's talk about my plan for release and I'll explain the reasoning for my approach.
To start: [i]Ephemeral Tale[/i] will officially launch on January 11th, 2022 (on Steam and Itch, more platforms later)! In addition to that, it will coincide with the release of [b]Major Update #8[/b], which will be overhauling two areas that players have expressed discontent with.
By the time you're reading this post, [i]Ephemeral Tale[/i] will have had it's final price increase occur as well! Doing a release on Steam typically does mean having some form of launch discount, however due to the price going up on [i]Ephemeral Tale[/i], there's added complications. So, the plan is to increase the price [i]now[/i] so that we'll be eligible for our launch discount when the time comes. Granted, if you're reading this you probably already own the game, so... You got a good deal!
If you haven't already, feel free to check out the new and improved Steam store page for the game. I spent some time this weekend working on it, so I hope you guys like the changes! For now, here's the new trailer!
[previewyoutube=mEz0Z2iOpWM;full][/previewyoutube]
[h2]Community Outreach[/h2]
Thought I'd do something a little special this week and showcase some of the awesome stuff happening in (or around) the [i]Ephemeral Tale[/i] community!
Our friend Finalbossblues released a precision platformer this week called Jubilee! Check out some gameplay:
[previewyoutube=4nxFrMetvWk;full][/previewyoutube]
Over on Youtube, Stingray Gaming has begun another series on Ephemeral Tale!
[previewyoutube=-jBR0M5Nzu0;full][/previewyoutube]
This marks the third series they've done on Ephemeral Tale, and I couldn't be any more honored. His reaction to the new hub area was exactly what we were aiming for when we decided to give it a facelift!
That's all for this Pupdate, so until next time stay safe and have fun!
-- Ryan
Join our Discord: https://discord.gg/jpStbUf