Public Beta Update: Weekly Challenges, New Achievements, and Many More

Rising Hell

Rising Hell is a vertical platformer rogue-lite filled with adrenaline-pumping action and tons of heavy gothic metal shreds. Climb out from the ever-changing hell while you fight hordes of blood-lusting demons.

Hello Mortals, Good job on staying alive in hell for this long! As expected from the chosen warrior, you've used the [i]Hellsbane[/i] quite stunningly. But the real question is, among the other mortals out there, are you really the one worthy to wield the power of [i]Hellsbane?[/i] To answer that question, we have prepared a new game mode called the [b]Weekly Challenge mode![/b] [img]{STEAM_CLAN_IMAGE}/35723656/da864102723eb23a03b94d6f3c8c72de6f52cc4f.gif[/img] In the [b]Weekly Challenge mode[/b], you will be assigned with the same character, starting relic, seed, and modifier with the others. For a one-week time span, we'll see who's the best warrior out there! If you're up to the challenge, you can always hop into the [b]public beta branch[/b] by following these [url=https://steamcommunity.com/gid/103582791465245064/announcements/detail/1660066377278205754][b]steps[/b][/url]. And, as always, that's not the only thing that we're working on. See the full list of the patch here: [list] [*] New Game Start Menu! [*] Added options to enable or disable screen shake in the settings menu. [*] Added options to enable or disable automatic Hellbreak in the settings menu. [*] Added Achievements for slaying Abaddon, Magog, Beleth, and Lilith. [*] Added Grimoire entries for Abaddon, Magog, Beleth, and Lilith. [*] Added Weekly Challenge mode. [*] Added Japanese on language selection. [*] Fixed input button remapping for keyboard. [*] Fixed a bug where player will encounter same stage layout every time. [*] Fixed bug where players were not able climb up of the room after defeating Beleth. [*] Fixed Succubus' hug animation for Sydna and Arok [*] Fixed bug where player character is invisible after acquiring Abaddon's Guard artifact. [*] Fixed bug on Succubus hug sprite where Sydna's explosive balls are not included [*] Fixed bug on Succubus hug sprite where Sydna is getting caught even though she is not on within attack range. [*] Fixed bug on Dasael's clones when attacked by player [*] Fixed bug where Sydna's orbs always went to the right side when attacking after player obtains a talent. [*] Increased life point of enemies and Archdemons [*] Keyboard user can now press "Confirm" to "Skip" cutscenes [*] Platform reposition in certain stages so player unable to go back down further after coming out of a portal. [*] Improved game performance [/list] We hope you're ready for more (literal) ground-breaking challenges! Sincerely, [img]{STEAM_CLAN_IMAGE}/35723656/713be6d001c5b6bddef3423f9d4bbdc4685c30a1.gif[/img] Hell Renovation Committee