Rising Hell is a vertical platformer rogue-lite filled with adrenaline-pumping action and tons of heavy gothic metal shreds. Climb out from the ever-changing hell while you fight hordes of blood-lusting demons.
Hello Mortals,
We have some [i]exciting[/i] updates on our Public Beta branch:
[b]Introducing more complexity in the Boss stage[/b]
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Be prepared to die, even more. If you're familiar with our [i]Godslayer[/i] in Gauntlet mode now you'll get to see it in Conquest Mode as well. Stages will change as your Agony level increases, be prepared mortals!
For full patch note:
[list]
[*] Fixed platform collision glitch on Vault of Avarice stage.
[*] Fixed Chaosguard talent effect, shield now appears on start of the stage
[*] Fixed issue on randomize function sometimes not working properly.
[*] Fixed talent combo name glitch where "Vigor" was misplaced by "Devourclaw"
[*] Fixed character movement command using keyboard.
[*] FIxed life restoration value of "Bloodeater" talent.
[*] Fixed some "Weekly Dares" modifier description text error.
[*] Increases the complexity of Boss arena as your Agony level increases.
[*] Fixed a bug where player still able to activate elevator or portal gate when pausing the game.
[*] Fixed bug on "Nethergift" talent where the life capacity increased as well.
[*] Fixed some platform placements on Vault of Avarice in Hollow Gutter stage.
[*] Fixed Succubus hug attack glitch.
[*] Fixed some wrong scores on the Leaderboard.
[*] Fixed bug where player got stucked on the corner of Hell Lieutenant stage.
[*] Fixed the effect of Weekly Dares modifier now also restores life as well as increasing max life capacity.
[/list]
Last but not least, we're very thankful for all the feedback and bug reports submitted to us. Don't be hesitant to give us any feedback and reports, we're striving to make a better experience for all mortals out there!
Sincerely,
[img]{STEAM_CLAN_IMAGE}/35723656/713be6d001c5b6bddef3423f9d4bbdc4685c30a1.gif[/img]
Hell Renovation Committee