Rising Hell is a vertical platformer rogue-lite filled with adrenaline-pumping action and tons of heavy gothic metal shreds. Climb out from the ever-changing hell while you fight hordes of blood-lusting demons.
Greetings Mortals!
First of all, we would like to apologize for the lack of communications and updates. 2020 was definitely a hell of a ride for a lot of us. Although we had to move around, delay, and push back a lot of updates, we still managed to deliver most of the contents in the roadmap we pushed at the beginning of last year.
But worry not! We are approaching the final gates! We are pushing to deliver the 1.0 release of Rising Hell really soon!
Here are what we are working on right now:
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[*] [b]More contents for 1.0![/b] Including the final boss and endings.
[img]{STEAM_CLAN_IMAGE}/35723656/b724f4e8bafcad772c68a6f266c68f3ac7315506.png[/img]
[i]who could it be!?[/i]
[*] [b]Tweaking and improving the balance of Talents, Relics, and Warriors![/b] We want the player to have freedom to explore as many builds as they like.
[img]{STEAM_CLAN_IMAGE}/35723656/b5315014d6ac9cf19e38109ec4db0219679df9e6.png[/img]
[i]for a balanced soul economy in hell![/i]
[*] [b]Overall game polish and bug fix![/b] We are continuously improving the game by squashing bugs and adding more polish.
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[i]some hell residents are unpredictable...[/i]
[*] [b]More languages![/b] We are working with our localization team to deliver more languages for the game, as well as improving existing languages.
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[i]Hell's committee going worldwide![/i]
[*][b] Console ports![/b] More news on this later. 🔥🔥🔥
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Phew! Just a bit stretch more to our final target!
We also added some new changes in the [b]Public Beta[/b] branch, don't forget to change to the public beta branch if you want to try it out. Here's the full patch note:
[b]Sydna Changes:[/b]
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[*]Increased overall damage
[*]Increased orb explosion radius
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[b]Talent Changes:[/b]
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[*]Lifegreed: Increases green soul drop rate by 25% (From 20%), cost changed to 100 (From 120)
[*]Wraithlord: Increases invincibility duration by 1 second after taking damage (From 2s), cost changed to 90 (From 120)
[*]Nethergain: Increases weapon energy capacity by 100% (From 50%), cost changed to 150 (From 115), changed to tier 2 (From 1)
[*]Corruptcore: Improves the duration of artifacts by 5 seconds (From 4s), cost changed from 110 (From 150)
[*]Vilehand: Killing an enemy has 50% chance to restore your artifact weapon energy (From 10%)
[*]Fortunemaker: Cost changed to 140 (From 190)
[*]Felblade: Increases your attack power by 1% for each 25 Red Souls you possess (From every 10 Red Souls), cost changed to 210 (From 170), changed to tier 3 (From 2)
[*]Bloodwrath: Increases attack damage by 20% for each 10% missing life (From 10% attack damage)
[*]Relicmaster: Increases 25% damage of all artifact weapon (20%)
[*]Ragingsoul: Whenever you take damage, increases your attack power by 50% for 10 seconds (From 25%)
[*]Hauntergaze: Cost changed to 230 (From 300)
[*]Painbringer: Collecting artifacts increases attack damage by 50% for 20 seconds (From 8s)
[*]Darkgreed: Increases Red Souls dropped by Artifact weapon, cost changed to 75 (From 130)
[*]Fallenblood: Changed to "Grants 10% chance to do critical damage.", cost changed to 180 (From 250)
[*]Overburn: Increases your attack damage by 50% for 20 seconds after an artifact weapon energy has been depleted (From 8s)
[*]Zeal: Cost changed to 280 (From 260)
[*]Reapkill: Killing 4 enemies within 7 seconds restores 4% life (From 5%)
[*]Soulstrike: Cost changed to 120 (From 100)
[*]Chaosgrip: Cost changed to 115 (From 150)
[*]Killthirst: Increases Attack damage by 2% for each current Combo amount (From 1%)
[*]Felforge: Increases attack damage by 20% (From 10%)
[*]Netherblaze: Cost changed to 150 (From 200)
[*]Chaosguard: Shield cooldown changed to 20s (From 15s)
[*]Darkstalker: Cost changed to 120 (From 170)
[*]Bloodeater: Cost changed to 190 (From 205)
[*]Atrocious: Every time you collect 100 souls, increase your attack damage by 2% (From 1%), cost changed to 110 (From 200)
[*]Redemption: Cost changed to 130 (From 210)
[*]Grimhand: Every time you collect 100 souls, temporarily increase your attack damage by 50% for 20 seconds (From 10s)
[*]Harmless: Cost changed to 235 (From 300), changed to tier 2 (From 3)
[*]Bloodclaw: Cost changed to 200 (From 270), changed to tier 2 (From 3)
[*]Devourclaw: Cost changed to 140 (From 245), changed to tier 1 (From 2)
[*]Netherhide: For each talent you have, decreases all damage taken by 2.5% (Max 20%) (From 2%)
[*]Soulsyphon: Cost changed to 200 (From 250)
[*]Blightrain: Cost changed to 250 (From 265)
[*]Philantrophic: For each talent you have, decreases the cost of Talents by 2.5% (Max 50%) (From 5%)
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[b]Relic Changes:[/b]
[list]
[*]Devilhoof: (-) Increases Spike trap damage by 25% (From 50%)
[*]Ethereal Cloak: (-) Decreases weapon energy capacity by 15% (From 30%)
[*]Hellbrawl Orb: now have (-) Decrease attack power by 5%
[*]Ashtaroth: now have (-) Decrease max life by 10%
[*]Netherwalker Mantle: (+) Enemy projectiles are 50% slower (From 20%)
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As always, thank you for your support and please send us your feedback on the Steam Discussion forums or our Discord server
Regards,
Hell's Renovation Committee.
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