Live the life of a wild wolf in a realistic ecological simulation set in Yellowstone National Park.
NOTE: Game saves ARE backward compatible with the last released patch, v2.0.0b. Multiplayer games are also backward-compatible either, so you can play with those who have that last-released patch.
See bottom of this page for instructions on opting into the beta.
[h2]Beta 7 - 2 January 2025[/h2]
BUGS FIXED:
* After sleeping, wolf badge elements are slightly transparent.
* Hellroaring: Call the Wild collectible doesn't spawn in fall season. (Should spawn now even in saved games.)
* Rival wolves are sometimes slightly skewed when chasing target.
* Some games stall when loading saves named a certain way.
* Packmate tries to take a hare carcass home during a hunting trip.
* Minor terrain and water issues.
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[h2]Beta 6 - 1 January 2025[/h2]
BUGS FIXED:
* Packmates are often not very active during showdown with ungulates.
* Courtship: can be difficult to get past initial Suspicious phase (especially with rival pack leaders).
* Pup Sick notification may not appear if triggered just before Growing Pups quest ends.
* Pups At Den music jumping between clips while pups emerge from den at the start of Raise Pups.
* Game Help texts: added F/F meter to Rival Wolf Pack entry, corrected mouse glyph on Movement Controls; added more info about Bad Shape pups.
* An interaction between dreaming and turning HUD option to OFF could make notification blocked until HUD is visible again.
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[h2]Beta 6 - 30 December 2024[/h2]
[h3]BUGS FIXED[/h3]
* Error in June mule deer fawn causes game to stall when loading a save.
* Mate succession causes subordinate wolves to be listed as siblings.
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[h2]Beta 4 - 30 December 2024[/h2]
[h3]NEW[/h3]
* Added new "Recent Notifications" section in Quests panel, which shows notifications from current game session. (Not saved for future game sessions.)
* Added "Are you sure?" popup to confirm Permanent Death panel's "Finish" button.
[h3]IMPROVEMENTS[/h3]
* Reduced hold attack duration if it can't find a bite point, to avoid long pauses in action.
* Affinity bar on Wolf Badge: Indicates current Affinity cap (e.g. capped at 75% when solo parent).
* Persistent Packs: Make packs with no territory prefer their first hex to be in vacant territory far from others.
* Wolf Customization: Allow radio collar for yearling player-wolves.
* Prevent pups from responding to contact play while in bad shape.
* Increased pup raid and invasion frequency and difficulty when player-pack is large.
* Increased chances of pups leaving tall grass during pup raids.
* Increased damage from critical hits on Young Hunter pups.
* Improved NPC wolf behavior when choosing a bite point when close to prey and competitors.
* Reduced hold attack duration if it can't find a bite point, to avoid long pauses in action.
[h3]BUGS FIXED[/h3]
* Packmates passive when player bites a beaver.
* Known Wolves panel: when selecting the top map section, game doesn't scroll all the way up to make sure the headings are not partially hidden.
* Packmates try to go to rest at the homesite, even when on a hunting trip.
* Calves can get stuck doing "Follow Mother" action when doing routine actions.
* Scent posts disappear when placed inside navgrid contours.
* Packmates can get stuck while on excursion.
* Most recent year dens are not remembered when not having the good memory perk (only if not moving maps).
* Wolves will court an incompatible mate (i.e. same sex, siblings) in rare coincidence with random number generation.
* Save corruption with current mission (e.g. Find Mate trial gets stuck at 99%).
* NPCs don't reliably start a bite-hold attack when close to opponent during predator fight.
* Popup claims a pack leader is ready for courtship, even when they're not interested in the player and it's actually subordinates you'll be courting.
* Pup or hare being ignored while in someone's mouth.
* Can get stuck on invisible pup dispersing panel.
* Trial mates getting flagged as former player-wolf (resulting in pack code thinking they are a former leader dispersing if player later on courts their origin pack leader).
* Corrupted save with player-pack added to NPC hunting parties.
* In Game Settings, Display tab: Windowed mode does not show correct resolution initially.
* Hex Invasion: Compass icon doesn't appear if invading pack is on far opposite side of the map.
* Two newlywed packs fight over the same initial hex forever.
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[h3]TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.