Live the life of a wild wolf in a realistic ecological simulation set in Yellowstone National Park.
Public Beta for v2.0.0a is now available in the public beta branch!
[h2]BETA 3[/h2]
[h3]IMPROVEMENTS:[/h3]
* When more than seven wolves in player's pack are at the the homesite, coyotes won't try to attack.
* To reduce wastage of meat chunks at a carcass (caused by packmates grabbing a chunk but then filling up before all food has been eaten from chunk), packmates now will not pick up chunks when they are almost full.
* Multiplayer: Pups will now go in the den if the last babysitter disconnects.
* Hellroaring Mountain: On low graphics settings when boulder fields are not rendered due to performance constraints, player-wolf is now turned around with a notification, as when at border.
* Fine-tuning rival wolf mortality odds at older ages.
[h3]BUGS FIXED:[/h3]
* Early Graduation achievement sometimes doesn't unlock when it should. (Possiby fixed, please submit report if you don't get achievement when you should.)
* Some pup-related notifications do not appear in certain circumstances.
* Packmates do T4 (tucked tail) after winning a fight.
* Minor terrain and river issues.
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[h2]BETA 2[/h2]
[h3]IMPROVEMENTS:[/h3]
* During pack howl at end of Young Hunters, old "triumph" music now plays.
* Pack Info: Expanded Packmates area when Your Homes section is hidden.
* Compass and World Map now share the same rule about visibility of den and rendezvous sites icons.
* Older packmates are less interesting than younger packmates in running around and playing with pups at any given level of wakefulness.
[h3]BUGS FIXED:[/h3]
* Newly-dispersed pup's save loads as parent. (Fixed in existing saves too.)
* Packmate dig when they have a major leg injury.
* Error causes black screen in certain circumstances when pups disperse.
* Error causes Pack Succession to get stuck if pack has wolves eager to disperse.
* When multiple pups disperse, only one of them is saved even when multiple are selected to save.
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[h2]BETA 1[/h2]
[h3]IMPROVEMENTS:[/h3]
* Rival packs now prefer invading hexes towards map edge if they don't have enough, when in no-homesite seasons.
* Improved rival pack's skill at choosing homesites that make sense given pack's territory.
* Ensure that rival packs don't choose home hexes in vacant territory when there's much closer ones available in neighboring hexes.
* In social exchanges with the player, made packmate conflict dissipation emotes give only a small amount of affinity and emit a single heart.
* Fine-tuning dispersal odds in player pack.
* Added fallback glyphs for controller.
[h3]BUGS FIXED:[/h3]
* Multiplayer: "Strength of a Wolf" and similar achievements don't unlock even after player reaches Endless Summer.
* Multiplayer: Some achievement descriptions still say "raise pups to 20 pounds" (instead of 25).
* Pregnancy issues after female mate dies or player does Pack Succession.
* Packmates run into player-wolf when doing Bouncy gait.
* If player got far into August in presaga Endless Summer, Growing Pups quest is truncated.
* In About the Saga text, RNG "Sickness Only" text says max litter size is 5 pups, should say 6 pups.
* Sibling pack stats row shows outdated injury stats.
* World Map shows packmates icon for pups at home.