Public Beta for Patch v2.0.0b

WolfQuest: Anniversary Edition

Live the life of a wild wolf in a realistic ecological simulation set in Yellowstone National Park.

The next patch, v2.0.0b, is now in Public Beta for Windows and Mac! [h2]BETA 4[/h2] [h3]IMPROVEMENTS[/h3] * Increased odds of successful courtship when dispersal wolf courts a wolf in the player's pack. * Persistent packs: Made it more likely (in code and by fixing a bug) of unrelated-to-player dispersals that are already on the map of becoming a new rival pack after another pack disbands. * Improved randomization of names when rival packs are formed. * Some refinements to NPC wolf courtship and pairing when not spawned. * Sad Parent is now unlocked if pup dies of health loss caused by hunger. * Changed priority on all Packmate Dispersed notifications so they appear even if Common Notifications are hidden. * Hellroaring: Added some winter holiday decor during winter season. [h3]BUGS FIXED[/h3] * Issues with newlywed wolves not being created when they should. * Multiplayer: Sometimes the bio panel shows the same wolf's bio for everyone. ________________________ [h2]BETA 3[/h2] [h3]IMPROVEMENTS[/h3] * Known Wolves: Added confirmation step when clicking Clear Departed Wolves. * Apply Den Memory and clear dens correctly while in Survive Missions for a long time. [h3]BUGS FIXED[/h3] * Wolves pick up meat chunks even nearly to full to give to an injured packmate -- only to realize that the packmate wasn't hungry and there was a carcass right by them. * Airborne scent for lost pup has wrong shape and color. * Packmates weave back and forth too much when targeting prey on the run. ________________________ [h2]BETA 2[/h2] [h3]IMPROVEMENTS[/h3] * Multiple AI optimizations which should improve performance especially during prey hunts and wolf fights. * When moving maps, game now chooses the most appropriate territory config in the new map. [h3]BUGS FIXED[/h3] * Multiplayer: Player-wolves appear to be stuck in limbo. * Young Hunter pups don't close their eyes when howling. * In photo mode, tutorial tip doesn't turn itself off if HUD is already disabled when entering photo mode. * Some presaga saves getting upgraded twice, causing saves to stall during load. * Error after upgrading presaga saves with disbanded packs until they get destroyed. * Unborn pups of player have default sequence names (16xx). * GP and YH pups' jaws sometimes glitch out briefly when picking up an object. * Minor terrain and water issues. ________________________ [h2]BETA 1[/h2] [h3]IMPROVEMENTS[/h3] * Added information about map moving to Game Help: World Map. * Known Wolves: Added "Clear Departed Wolves" button. * Improved odds of pups doing contact interactions like wrestling and tail biting. (May need more work though.) * Made distance matter more and fondness less when determining who a wolf plays with (fondness was dominating it, causing the same wolves to play together too repetitively). * Performance optimization when determining if an animal to target is too deep in water to attack. * Slough Creek: Removed all "Dangerous Territory" alerts when marking hexes around the outer areas of the map. * Clarified some achievement texts. * Corrected the "I'm Juggling As Fast As I Can" achievement text (said requirement was to finish YH quest, but actually is to finish GP quest). * Clarified some quest tests. * Added entry to Game Help about Elder Wolf. * Shortened Survive with Family quest in winter by two game-days (not that this gives you less time to find a mate if you need one). * If pup who suffered Unknown Fate reappears later, their status will be updated on the Family Tree. * Hellroaring: Show flashing red edge effect when hunter shoots any pack member. [h3]BUGS FIXED[/h3] * When loading presaga saves, some adult wolves can be "Unborn" after moving maps. * Dead wolves still alive in some presaga saves. * Mark previous player wolf as known wolf after succession. * Toad's scent trail says Snowshoe Hare until you get close to it. * Multiplayer: Game broken when reloading a MP save. * Multiplayer: Injuries not preserved during host transfer. * Multiplayer: Pack Life games could get into a state where resuming the game from a save or doing host migration broke things, including showing a broken wolf badge for the host or forgetting injuries of clients * Game can crash in rare situation when two groups in player's pack are trying to merge back together. * In player's pack, yearlings are categorized as siblings after player switches to play as pup in Pack Succession. * Family Tree: Some causes of death do not display for pups. * Dead mate listed as still alive in KW panel as alive (possibly fixed). * Some map hex icons have messy edges. * Hellroaring: Wolverine never does dive-under-wolf attack. * Minor terrain and water issues.