Live the life of a wild wolf in a realistic ecological simulation set in Yellowstone National Park.
The next patch, v2.0.0b, is now in Public Beta for Windows and Mac!
[h2]BETA 4[/h2]
[h3]IMPROVEMENTS[/h3]
* Increased odds of successful courtship when dispersal wolf courts a wolf in the player's pack.
* Persistent packs: Made it more likely (in code and by fixing a bug) of unrelated-to-player dispersals that are already on the map of becoming a new rival pack after another pack disbands.
* Improved randomization of names when rival packs are formed.
* Some refinements to NPC wolf courtship and pairing when not spawned.
* Sad Parent is now unlocked if pup dies of health loss caused by hunger.
* Changed priority on all Packmate Dispersed notifications so they appear even if Common Notifications are hidden.
* Hellroaring: Added some winter holiday decor during winter season.
[h3]BUGS FIXED[/h3]
* Issues with newlywed wolves not being created when they should.
* Multiplayer: Sometimes the bio panel shows the same wolf's bio for everyone.
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[h2]BETA 3[/h2]
[h3]IMPROVEMENTS[/h3]
* Known Wolves: Added confirmation step when clicking Clear Departed Wolves.
* Apply Den Memory and clear dens correctly while in Survive Missions for a long time.
[h3]BUGS FIXED[/h3]
* Wolves pick up meat chunks even nearly to full to give to an injured packmate -- only to realize that the packmate wasn't hungry and there was a carcass right by them.
* Airborne scent for lost pup has wrong shape and color.
* Packmates weave back and forth too much when targeting prey on the run.
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[h2]BETA 2[/h2]
[h3]IMPROVEMENTS[/h3]
* Multiple AI optimizations which should improve performance especially during prey hunts and wolf fights.
* When moving maps, game now chooses the most appropriate territory config in the new map.
[h3]BUGS FIXED[/h3]
* Multiplayer: Player-wolves appear to be stuck in limbo.
* Young Hunter pups don't close their eyes when howling.
* In photo mode, tutorial tip doesn't turn itself off if HUD is already disabled when entering photo mode.
* Some presaga saves getting upgraded twice, causing saves to stall during load.
* Error after upgrading presaga saves with disbanded packs until they get destroyed.
* Unborn pups of player have default sequence names (16xx).
* GP and YH pups' jaws sometimes glitch out briefly when picking up an object.
* Minor terrain and water issues.
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[h2]BETA 1[/h2]
[h3]IMPROVEMENTS[/h3]
* Added information about map moving to Game Help: World Map.
* Known Wolves: Added "Clear Departed Wolves" button.
* Improved odds of pups doing contact interactions like wrestling and tail biting. (May need more work though.)
* Made distance matter more and fondness less when determining who a wolf plays with (fondness was dominating it, causing the same wolves to play together too repetitively).
* Performance optimization when determining if an animal to target is too deep in water to attack.
* Slough Creek: Removed all "Dangerous Territory" alerts when marking hexes around the outer areas of the map.
* Clarified some achievement texts.
* Corrected the "I'm Juggling As Fast As I Can" achievement text (said requirement was to finish YH quest, but actually is to finish GP quest).
* Clarified some quest tests.
* Added entry to Game Help about Elder Wolf.
* Shortened Survive with Family quest in winter by two game-days (not that this gives you less time to find a mate if you need one).
* If pup who suffered Unknown Fate reappears later, their status will be updated on the Family Tree.
* Hellroaring: Show flashing red edge effect when hunter shoots any pack member.
[h3]BUGS FIXED[/h3]
* When loading presaga saves, some adult wolves can be "Unborn" after moving maps.
* Dead wolves still alive in some presaga saves.
* Mark previous player wolf as known wolf after succession.
* Toad's scent trail says Snowshoe Hare until you get close to it.
* Multiplayer: Game broken when reloading a MP save.
* Multiplayer: Injuries not preserved during host transfer.
* Multiplayer: Pack Life games could get into a state where resuming the game from a save or doing host migration broke things, including showing a broken wolf badge for the host or forgetting injuries of clients
* Game can crash in rare situation when two groups in player's pack are trying to merge back together.
* In player's pack, yearlings are categorized as siblings after player switches to play as pup in Pack Succession.
* Family Tree: Some causes of death do not display for pups.
* Dead mate listed as still alive in KW panel as alive (possibly fixed).
* Some map hex icons have messy edges.
* Hellroaring: Wolverine never does dive-under-wolf attack.
* Minor terrain and water issues.