Patch v2.0.0a Released!

WolfQuest: Anniversary Edition

Live the life of a wild wolf in a realistic ecological simulation set in Yellowstone National Park.

[h2]v2.0.0a - RELEASED 13 DECEMBER 2024[/h2] [h3]NEW[/h3] * New hidden achievement and related functionality. [h3]IMPROVEMENTS[/h3] * Rival packs now prefer invading hexes towards map edge if they don't have enough, when in no-homesite seasons. * Improved rival pack's skill at choosing homesites that make sense given pack's territory. * Ensure that rival packs don't choose home hexes in vacant territory when there's much closer ones available in neighboring hexes. * Pack Info: Show "Elder Wolf" label for other packmates than mate. * Pack Info: Expanded Packmates area when Your Homes section is hidden. * When more than seven wolves in player's pack are at the the homesite, coyotes won't try to attack. * To reduce wastage of meat chunks at a carcass (caused by packmates grabbing a chunk but then filling up before all food has been eaten from chunk), packmates now will not pick up chunks when they are almost full. * Older packmates are less interesting than younger packmates in running around and playing with pups at any given level of wakefulness. * Multiplayer: Pups will now go in the den if the last babysitter disconnects. * Fine-tuning rival wolf mortality odds at older ages. * During pack howl at end of Young Hunters, old "triumph" music now plays. * Compass and World Map now share the same rule about visibility of den and rendezvous sites icons. * In social exchanges with the player, made packmate conflict dissipation emotes give only a small amount of affinity and emit a single heart. * Fine-tuning dispersal odds in player pack. * Controller: Added fallback glyphs for controller types. * Hellroaring Mountain: On low graphics settings when boulder fields are not rendered due to performance constraints, player-wolf is now turned around with a notification, as when at border. [h3]BUGS FIXED[/h3] * During hunts, after woofing Young Hunter pups on low health to back off, they can get too close to prey which are doing standing defense. * Wolves with eye customizations don't show those in Family Tree preview. * In Compass, scent post icon isn't quite centered. * Iron/Elder Wolf death defaulted to Thermal Burns in some cases, incorrectly. * When playing as dispersed pup, Hex Invasion icon appears for invasions against the player's old pack. * Pressing ESC just when permanent death panel opens can freeze the game. * Early Graduation achievement sometimes doesn't unlock when it should. (Possiby fixed, please submit report if you don't get achievement when you should.) * Some pup-related notifications do not appear in certain circumstances. * Packmates do T4 (tucked tail) after winning a fight. * Minor terrain and river issues. * Newly-dispersed pup's save loads as parent. (Fixed in existing saves too.) * Packmate dig when they have a major leg injury. * Error causes black screen in certain circumstances when pups disperse. * Error causes Pack Succession to get stuck if pack has wolves eager to disperse. * When multiple pups disperse, only one of them is saved even when multiple are selected to save. * Multiplayer: "Strength of a Wolf" and similar achievements don't unlock even after player reaches Endless Summer. * Multiplayer: Some achievement descriptions still say "raise pups to 20 pounds" (instead of 25). * Pregnancy issues after female mate dies or player does Pack Succession. * Packmates run into player-wolf when doing Bouncy gait. * If player got far into August in presaga Endless Summer, Growing Pups quest is truncated. * In About the Saga text, RNG "Sickness Only" text says max litter size is 5 pups, should say 6 pups. * Sibling pack stats row shows outdated injury stats. * World Map shows packmates icon for pups at home. * Minor terrain issues.