Few things fill me with dread more than a blank canvas, especially one that s aching with untold potential, or even worse, infinite possibility. I’m talking about Little Big Planet, Super Mario Maker, and now this, The Endless Mission; games in which you are thrust into the role of the world s omnipotent architect, an unpaid and underqualified level designer shackled with the burdensome responsibility of creation. It takes a real level designer many decades and hundreds of thousands of pounds to learn their craft, probably. That this genre expects me a man regularly pushed to the cusp of a mental break when building IKEA furniture to design anything worth actually playing, is frankly insulting to everybody involved.