The Endless Mission is a community-driven creation sandbox game where you can play, hack, and create within a world...within a world...within a world, eventually making and sharing your own games...with the world.
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We're back with a brand new update featuring some quality of life improvements throughout the game.
Let us know in the comments or on Discord if you have any questions!
~ The Endlesss Mission Team
[h3]NEW![/h3]
[b]User experience:[/b][list][*] Redid the main menu to transition directly into the Global menu after login.
[*] We now have a First Time Editor Scene (only for new users) that covers the basics of editor camera navigation the first time you open the editor.
[*] We have swapped over to using asset bundles, which results in a smaller build size!
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[b]Editor: [/b][list][*] Clicking on an entity or component reference will now highlight the referenced entity in the hierarchy!
[*] Added tool for object snapping.
[*] Added tool to customize the editor camera speed. This is especially useful when working on larger levels!
[*] Introducing the tag system! This is a massively improved way of browsing the library, designed to help you find the content you are looking for! Tags are searchable and combinable.
[*] Code tabs! You can now open and edit multiple tabs at once!
[*] Added SimpleHealthEventHelper to set up damage and healing via events without scripting.
[*] 3D text support! You can now quickly and easily drag in the "3D Text" object to your scene to add custom 3D text to your game. Choose font size, spacing options, etc!
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[h3]IMPROVED![/h3]
[b]Editor: [/b][list][*] Cleaned up the inspector for Hackable Transform to take up less space depending on which options you are using.
[*] Exposed several functions on Health controller for more accessibility to the event system.
[*] Endless events now show the parameter name of the function you are calling, rather than a generic type name.
[*] Endless event listeners can now be reordered properly and the remove button will always remove the last entry in the list.
[*] Huge particle effect overhaul. Particle effects can now be previewed in the editor properly, including start, stop, and looping behaviors. As a result, we redid all the particles in the game, which may mean previous UGC games are now missing their effects, and need to be replaced. Check your games!
[*] Updated editor tooltips for clarity, and added more tooltips to buttons that still needed them.
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[b]Optimization:[/b][list][*] Massive optimizations to the Terminal scene, and the Platformer game assets. You should see increased performance in both areas!
[*] Rework of the Adventure Mode camera system to allow for smoother Lens Mode target locking and de-locking!
[*] Updated the hacking outline to be much more efficient resulting in large performance gains across the board!
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[b]Other:[/b][list][*] Miscellaneous cleanup for asset consistency.
[*] The intro can now be skipped immediately.[/list]
[h3]FIXED![/h3][list][*] Fixed components sometimes not showing the enabled toggle when they should have been.
[*] Fixed Racer avatar now respects "PlayerControlEnabled" correctly.
[*] Fixed ALT + LMB will no longer deselect objects.
[*] Fixed Sword Power Attack no longer gets stuck mid-swing.
[*] Fixed an edge case with Ctrl + Z not always working.
[*] Fixed the API calls for unfollowing a user or unvoting on a piece of content not firing correctly resulting in the action being canceled.
[*] Fixed Object Mover: Ping Pong loop type now behaves as expected.
[*] Fixed Racer End Screen now shows the best and worst lap time, even if you never finished the race.
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