Patch Notes 3/3/20

The Endless Mission

The Endless Mission is a community-driven creation sandbox game where you can play, hack, and create within a world...within a world...within a world, eventually making and sharing your own games...with the world.

[img]{STEAM_CLAN_IMAGE}/32524713/05c401c77f1d31eb86e4d597e48ecb8d91b9e6b1.jpg[/img] We've got an exciting update for The Endless Mission heading your way right now! In addition to adding a HUGE amount of new props for you to use in your own games as well as adding a few games made by our development team, we also fixed a number of little things throughout the game. [u][b]Major Changes[/b][/u][list][*] Added 100 new RTS props to the editor [*] Unified the start menu and global menu into a single consistent experience by making all menu options consistent, accessible, and intuitive so that it's easier to navigate throughout the game. [*] Added support for World Space UI via the “SmartCanvasUi” script. Note: This reset existing font sizes in user games. If you have any custom UI in your games, you may need to set your font size again. Reach out to us if you have any questions! [/list] [u][b]New Games From the Development Team[/b][/u][list][*] Coin Pusher [*] Parkour Playground[/list] [u][b]Other Improvements[/b][/u][list][*] [b]Fixed[/b]: Event Callbacks sometimes being deleted incorrectly when deleting a referenced object [*] [b]Fixed[/b]: “Explosion with Damage” was not properly shutting off the damage after the explosion finished [*] [b]Fixed[/b]: An issue with changing manipulation modes while dragging a gizmo [*] [b]Fixed[/b]: An issue with instantiating Hierarchy references with a null parent [*] [b]Updated[/b]: Editor now respects right control, right shift, and right alt [*] [b]Updated[/b]: Timer Smart Condition to show proper value when not started yet [*] [b]Fixed[/b]: Objects in the hierarchy will now properly grey out if a parent is disabled [*] [b]Fixed[/b]: Alpha value now updates properly in the color picker. [*] [b]Fixed[/b]: Lenses were mistakenly manipulating objects in local, instead of world position. [*] [b]Fixed[/b]: Improper tooltip with on translation button [*] [b]Fixed[/b]: Fixed objects being unable to be selected via the scene view after changing their transform in the hierarchy view [*] [b]Improved[/b]: Controls for zooming, orbiting, and panning in the editor. Also added new cursors to indicate these states. [*] [b]Fixed[/b]: Racer stats now properly set the health value on the racer. [*] [b]Fixed[/b]: Hand jitter in adventure mode character! [*] [b]Fixed[/b]: Issue causing some of the RTS unit visuals not showing up properly in levels [*] [b]Fixed[/b]: Alt + RMB zooming on the Y-axis was unintentionally inverted [*] [b]Fixed[/b]: An issue where dragging out an item while hierarchy had a search string entered could break the editor, requiring a reload. [/list]