Preliminary patch now available on beta branch! Details inside.

Frogun

Join Renata as she adventures across a world of mystical ruins with the titular FROGUN! Frogun is an old-school platformer with the soul of the PS1/N64 era, in which your frog-shaped grappling hook is a your best friend!

Hi everyone! We've been hard at work on the game in response to your comments and feedback. We're thrilled with the great reception to the game, and at the same time we've been listening to what you have to say about some of the parts that feel rougher. [b]The first of these changes are ready[/b], and the game is actually quite remarkably complicated under the hood! For this reason, instead of reflecting it to the main file branch immediately, we're doing some tests to ensure that nothing has broken unintentionally as a result of these changes. However, we recognise that [i]some of you really want to experience these sooner than later, so for that we're making it available via the Steam beta branch[/i] for everyone who wishes to play immediately. To access the beta branch to try the update, go to Frogun in your steam library -> Right click on Frogun -> Properties -> Betas -> Enter beta access code [b]QwhcSbyEhoSN1ciu[/b] [u]If you encounter any unexpected behaviours or bugs while playing this beta branch version, then please let us know![/u] In a few days, as we've had more time to verify this update, it'll be mirrored over to the main branch of the game. [img]{STEAM_CLAN_IMAGE}/40690799/e2280dfc3252f0287f416135741c3990aea29b49.gif[/img] Changelog: - Removed fall areas near S-shaped skull section at the start of Chamber Of Spooks. - Fixed level select chests opening sound playing full volume all at once when entering the level select map. - Made Jake stop hurting in races, and for him to only "bop" the player for a split second if collided with. - Fixed start of level animation not playing upon starting a level. - Experimental camera damping slider; smooths camera movement. - Made input made during the "unpause" frame not affect the player character. - Changed third Eyemerald to white coin in Golden Depths. - Removed bugged coin vases inside stair in Scorchy. - Changed Y position forcing method for bosses (should help with bosses getting stuck). - Added invert x-axis option. - Added extra checkpoints in most levels. - Correctly rotated checkpoints so spawning on them will point players in the correct direction. - Removed blob shadow from Wintry's ice spears. - Set Wintry's NPC sounds to the sfx volume channel. - Made Beelzebub's shots spawn correctly. - Made Beelzebub's spike wall spikes actually hurt you if you jump on them. - Made hanging spiders stay down for two seconds more, so chaining them is easier. - Made shortest slide-jump a bit longer in Golden Depths. - Made timed color pullers not emit tic tac sound if a button of the same color activates the color without timer. - Coded bouncy mushrooms to not affect the player while in the "death in water" action. - Fixed "Hatter's special" hat unlock conditions. - Fixed fade out music method. - Option to force shots to snap to 45 degree angles, before autoaim [img]{STEAM_CLAN_IMAGE}/40690799/f285f2601a9da512b3c77134fadeecf33f2ffc5a.gif[/img] - Fixed a bug where the switch timer ticking sound could loop infinitely. - Made final level stop victory music before going into credits. - Changed fourth Max. HP chest requirements from 15 wings and 20 rings to 10 wings and 15 rings. - Changed last Max. HP chest requirements from 30 to 15 full emblems. - Fixed collider of thin square columns so they have a full block hitbox. - Added missing delay between skull and eyes parts of emblem in level results. - Reduced delay between emblem pieces in level results from 1 second to 0.75 seconds. - Fixed tongue artifacts when shooting near Hatter at the end of Race on the topside. - Changed tree branch mesh collider to a box collider. - Fixed invisible blocks in Mountaintop. - Fixed floating tiles at the end of Cold cave. - Fixed invisible blocks in Slidey Spikey Cave. - Fixed position of Dark Cave, Haunted Ruins and Gold Ruins vertical fog. - Updated credits backer name change. - Modified obsidian skull path entrance in Golden depths. - Fixed the one barrage in Super Beelzebub that didn't wait for the pillar to spawn. - Reduced health of Prickly and Kicky to 2 in Boss rush. - Reduced health of Wintry, Scorchy and Hexy to 3 in Boss rush. - Reduced health of Super Prickly from 5 to 2. - Reduced health of Super Kicky from 4 to 2. - Reduced health of Super Wintry from 5 to 3. - Reduced health of Super Scorchy from 5 to 3. - Reduced health of Super Hexy from 5 to 4. - Reduced health of Super Beelzebub from 7 to 5. - Reduced health of L from 3 to 2. [img]{STEAM_CLAN_IMAGE}/40690799/76d21164421ca433570e64973c252abeb450d9d5.gif[/img] - Removed empty vase at the end of horizontal column in Breaking in. - Removed coins inside the Obsidian Skull path in Pushy hallway. - Tweaked Obsidian Skull path in The tar swamp to reduce the length of the bubble chain. - Added slope near the start of Mountain jog. - Slightly modified start area of Hot Feet. - Removed blinking blocks on the moving spike rod section near the end in Treasure vault. - Fixed duplicated "Published by Top Hat Studios" text at the end of the credits. - Added emblem legend to level select screen. - Made it so that picked coin count cannot surpass total coin amount in the level. - Steam cloud save integrated. THIS IS NOT YET LIVE AS IT MUST BE FUNCTIONAL ACROSS BRANCHES FROM MAIN, but the functionality has now been coded. It will activate once the beta is confirmed fully stable and pushed to live. Once live, you may see a momentary frame jitter when buying a new hat, unlocking more HP, or on the results screen after finishing a level - this is where the save data is wrapped in order to push it into the cloud without introducing another loading screen. It should not interrupt actual gameplay, however.