Launch day report and upcoming updates!

Frogun

Join Renata as she adventures across a world of mystical ruins with the titular FROGUN! Frogun is an old-school platformer with the soul of the PS1/N64 era, in which your frog-shaped grappling hook is a your best friend!

[b]Hello everybody![/b] It's been an amazing launch for Frogun, and we wanna thank everybody for turning up to support the game! We managed to get the game new and trending, and even breached the Steam top 100 global best sellers! It's been really heartwarming to read the reviews for Frogun, and you all get our deepest thanks for expressing your love of the game! [img]{STEAM_CLAN_IMAGE}/40690799/3da9dc9d5069e4d94e2aae97dd86931161cfb658.gif[/img] The past few days have been hectic, but we've been listening to your comments and feedback on what could make the game just a little bit smoother to play. With that in mind, an update for the game is being planned that will bring some new options and a few QoL changes to address common frustrations. We're[b] planning a large update[/b], but understand there are some larger issues which many of you want to see addressed first, so you'll see an update [u]within the next few days[/u] addressing the following: -Jake shouldn’t do damage in races -Fix killzone in chamber of spooks being very close to skulls near start -Fix volume of sound that happens when you enter the map -Fix: Golden Depths: there are 3 green gems instead of 2 -Fix: Scorchy level has 2 final coins clipped inside stairs (thanks Trihex!) -Timed switch sound effects looping forever in some circumstances -Weird boss behaviours in certain circumstances (e.g. scorchy getting stuck) -fixes for some unrecognized controllers -several small level tweaks which were causing some players issues -Sometimes, Renata spawns standing still instead of hanging down from the sky -7th hitpoint chest changed from 15/20 to 15/10 unlock requirements -New checkpoints for secret areas -Steam cloud saves implemented [b]Afterwards, a larger patch fill follow[/b] but will likely take more time as it involves more extensive changes. This is what's planned there! Note that this is not exhaustive, and also some things may turn out to be much more complicated than anticipated and so may take longer; however, this is what we're aiming to achieve: -Additional checkpoints in harder levels -Option toggle for fix camera movement to 45 degree increments -Camera distance/zoom control -Add invert x-axis option to menu -Add swap jump/grab buttons option to menu -Make vases which don’t contain coins to have a red colour pattern instead of green -Unlockable coin/collectibles radar -Make coins previously collected in previous runs appear ghostly -Set checkpoint spawn camera direction to correct direction -Pause level timer in cutscenes -Cutscene skip (potentially - actually quite a difficult change) -”Reset to checkpoint” option in pause menu -Autoaim tightness options & tweaks to general autoaim behavior -Add additions deadzone & sensitivity for movement in addition to camera if possible; maybe also increase general movement deadzones -Camera reset button (on L3/R3) -Boss health meter -Wearable badges -Player outline through scenery -Scrolling through emotes/poses in photo mode a set order forward/back, instead of random [b]Thank you[/b] everybody for supporting the game, and thanks to your feedback the game will become even better! [b]How much of the treasure and loot have you collected throughout the game so far? Be sure to tell us about your best times and funniest screenshots![/b] If you enjoyed the game and haven't left a review yet, please be sure to do so. [i]Oh, and one last thing - speaking of treasures, Frogun has qualified to offer Steam badges and trading cards, which you can look forward to getting soon! Perfect on the theme of collectibles![/i]