An update has been released for Warfare 1944 (v0.9.2.0).
[list]
[*]Optimized Utah Beach map.
[*]Fixed tree collision issues.
[*]Fixed projectile collision issues with vegetation.
[*]Removed Japanese Rifleman kit restriction.
[*]Replaced items in all Japanese kits with their appropriate items.
[*]Fixed up bullet flyby sfx when being suppressed.
[*]Resolved issues with med and ammo bags not functioning properly with new aura-based behavior.
[*]Added missing bandage animations.
[*]Added missing bandages to Japanese faction.
[*]Adjusted M1 Garand weapon fire animation blend values to not be so exaggerated.
[*]Added crawling and prone transition sounds.
[*]Fixed Sound Attenuation for ADS, Equip, and Prone animations.
[*]Tweaked motion blur fps target to use a rolling average of the current frame rate rather than being locked to 30 fps by default in order to prevent excess smearing and other graphical artifacts.
[*]Disabled spawn points for CPs that are under attack/have a defensive objective to allow for more of an Invasion-style game mode.
[*]Updated AAS layouts for Carentan, Guadalcanal, and Utah maps.
[*]Made various terrain and foliage edits to Carentan and Guadalcanal maps.
[*]Made atmosphere improvements to Wake Island map.
[*]Implemented singleplayer main menu screen, containing a basic map selection list for offline play.
[*]Added "Report Bug" main/pause menu option for more convenient bug submission.
[*]Added remappable key binding for Radial Menu toggle.
[*]Fixed a rare issue where the game could freeze when at a loading screen.
[/list]
[u]Known Issues[/u]
[list]
[*]Fingers clip through bandages.
[*]Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result.
[*]Rally Points that are placed in odd or hard-to-reach spots may not be spawnable.
[*]Chat messages that are too long in length will get cut off and not be fully displayed in the UI.
[*]Players can suppress themselves by shooting at their feet.
[/list]