Pre-Alpha 0.9.2.0 Update Released

Warfare 1944

Warfare 1944 is a World War II tactical shooter. The game is being developed MicroProse Software, Inc. Built using the OHDCore framework by Drakeling Labs for Unreal Engine 4.

An update has been released for Warfare 1944 (v0.9.2.0). [list] [*]Optimized Utah Beach map. [*]Fixed tree collision issues. [*]Fixed projectile collision issues with vegetation. [*]Removed Japanese Rifleman kit restriction. [*]Replaced items in all Japanese kits with their appropriate items. [*]Fixed up bullet flyby sfx when being suppressed. [*]Resolved issues with med and ammo bags not functioning properly with new aura-based behavior. [*]Added missing bandage animations. [*]Added missing bandages to Japanese faction. [*]Adjusted M1 Garand weapon fire animation blend values to not be so exaggerated. [*]Added crawling and prone transition sounds. [*]Fixed Sound Attenuation for ADS, Equip, and Prone animations. [*]Tweaked motion blur fps target to use a rolling average of the current frame rate rather than being locked to 30 fps by default in order to prevent excess smearing and other graphical artifacts. [*]Disabled spawn points for CPs that are under attack/have a defensive objective to allow for more of an Invasion-style game mode. [*]Updated AAS layouts for Carentan, Guadalcanal, and Utah maps. [*]Made various terrain and foliage edits to Carentan and Guadalcanal maps. [*]Made atmosphere improvements to Wake Island map. [*]Implemented singleplayer main menu screen, containing a basic map selection list for offline play. [*]Added "Report Bug" main/pause menu option for more convenient bug submission. [*]Added remappable key binding for Radial Menu toggle. [*]Fixed a rare issue where the game could freeze when at a loading screen. [/list] [u]Known Issues[/u] [list] [*]Fingers clip through bandages. [*]Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result. [*]Rally Points that are placed in odd or hard-to-reach spots may not be spawnable. [*]Chat messages that are too long in length will get cut off and not be fully displayed in the UI. [*]Players can suppress themselves by shooting at their feet. [/list]