An update has been released for Warfare 1944 (v0.8.8.0).
[u]User Interface[/u]
[list]
[*]A new sword icon is now used as the attack/offensive objective marker.
[*]The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they are currently talking over voice in-game.
[*]Fixed an issue where capture point icons on the spawn map would not properly align to their physical counterparts in the world.
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[u]Deployables[/u]
[list]
[*]Implemented Med and Ammo Bags
[*]Implemented Rally Points
[/list]
[u]Weapons[/u]
[list]
[*]M1Garand and Kar98 14 -> 6 clips
[*]Thompson and MP40 12 -> 5 mags
[*]M1911 and Luger 6-> 3 mags
[*]BAR and STG44 10 -> 6 mags
[*]M1Carbine and G43 12 -> 6 mags
[*]Bazooka and Panzerfaust 4 -> 2 rockets
[*]30cal and MG42 5 -> 3 belts
[/list]
[u]Foliage[/u]
[list]
[*]Improved collision on Trees
[/list]
[u]Carentan[/u]
[list]
[*]Fixed wall collision on stone and wood fences
[/list]
[u]Guadalcanal[/u]
[list]
[*]Fixed Bambo Fence Collision
[/list]
[u]Known Issues[/u]
[list]
[*]Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result.
[*]Rally Point deployable does not currently possess third-person animations and thus does not display correctly from this perspective.
[*]Rally Points that are placed in tight spots may not be spawnable.
[*]A crash may occur on some clients after a map change, related to VoIP system usage.
[*]Some VoIP indicator listings that appear on the HUD may get stuck and not disappear despite the player having stopped talking.
[*]Chat messages that are too long in length will get cut off and not be fully displayed in the UI.
[/list]