Pre-Alpha 0.8.8.0 Update Released

An update has been released for Warfare 1944 (v0.8.8.0). [u]User Interface[/u] [list] [*]A new sword icon is now used as the attack/offensive objective marker. [*]The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they are currently talking over voice in-game. [*]Fixed an issue where capture point icons on the spawn map would not properly align to their physical counterparts in the world. [/list] [u]Deployables[/u] [list] [*]Implemented Med and Ammo Bags [*]Implemented Rally Points [/list] [u]Weapons[/u] [list] [*]M1Garand and Kar98 14 -> 6 clips [*]Thompson and MP40 12 -> 5 mags [*]M1911 and Luger 6-> 3 mags [*]BAR and STG44 10 -> 6 mags [*]M1Carbine and G43 12 -> 6 mags [*]Bazooka and Panzerfaust 4 -> 2 rockets [*]30cal and MG42 5 -> 3 belts [/list] [u]Foliage[/u] [list] [*]Improved collision on Trees [/list] [u]Carentan[/u] [list] [*]Fixed wall collision on stone and wood fences [/list] [u]Guadalcanal[/u] [list] [*]Fixed Bambo Fence Collision [/list] [u]Known Issues[/u] [list] [*]Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result. [*]Rally Point deployable does not currently possess third-person animations and thus does not display correctly from this perspective. [*]Rally Points that are placed in tight spots may not be spawnable. [*]A crash may occur on some clients after a map change, related to VoIP system usage. [*]Some VoIP indicator listings that appear on the HUD may get stuck and not disappear despite the player having stopped talking. [*]Chat messages that are too long in length will get cut off and not be fully displayed in the UI. [/list]