Pre-Alpha 0.8.8.0 Update Released

Warfare 1944

Warfare 1944 is a World War II tactical shooter. The game is being developed MicroProse Software, Inc. Built using the OHDCore framework by Drakeling Labs for Unreal Engine 4.

An update has been released for Warfare 1944 (v0.8.8.0). [u]User Interface[/u] [list] [*]A new sword icon is now used as the attack/offensive objective marker. [*]The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they are currently talking over voice in-game. [*]Fixed an issue where capture point icons on the spawn map would not properly align to their physical counterparts in the world. [/list] [u]Deployables[/u] [list] [*]Implemented Med and Ammo Bags [*]Implemented Rally Points [/list] [u]Weapons[/u] [list] [*]M1Garand and Kar98 14 -> 6 clips [*]Thompson and MP40 12 -> 5 mags [*]M1911 and Luger 6-> 3 mags [*]BAR and STG44 10 -> 6 mags [*]M1Carbine and G43 12 -> 6 mags [*]Bazooka and Panzerfaust 4 -> 2 rockets [*]30cal and MG42 5 -> 3 belts [/list] [u]Foliage[/u] [list] [*]Improved collision on Trees [/list] [u]Carentan[/u] [list] [*]Fixed wall collision on stone and wood fences [/list] [u]Guadalcanal[/u] [list] [*]Fixed Bambo Fence Collision [/list] [u]Known Issues[/u] [list] [*]Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result. [*]Rally Point deployable does not currently possess third-person animations and thus does not display correctly from this perspective. [*]Rally Points that are placed in tight spots may not be spawnable. [*]A crash may occur on some clients after a map change, related to VoIP system usage. [*]Some VoIP indicator listings that appear on the HUD may get stuck and not disappear despite the player having stopped talking. [*]Chat messages that are too long in length will get cut off and not be fully displayed in the UI. [/list]