An update has been released for Warfare 1944 (v0.9.0.0).
[u]General[/u]
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[*]Improved CPU utilization on systems with fewer than 4 cores.
[*]Various tweaks and polish to pre-existing UI elements.
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[u]Squads and Platoons[/u]
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[*]Added platoons that are configured per-map or per-mode.
[*]Added user-created squads.
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[u]Player Movement[/u]
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[*]Implemented leaning movement mechanic.
[*]Implemented prone movement mechanic.
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[u]Weapons and Items[/u]
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[*]Added self-use bandages to all kits (see known issues).
[*]Added Un-Equip animations, sounds to all classes and factions.
[*]Added team and squad usage prerequisites to all kits.
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[u]Deployables[/u]
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[*]Added a placeholder implementation of outposts.
[*]Added new radial menu interface that is used to place down outposts and rally points.
[*]Use an aura effect while an ammo or medic bag is held rather than placing them on the ground.
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[u]Effects[/u]
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[*]Added tracer effects
[*]Added suppression effect when player is taking fire
[*]Added new muzzle flash effects
[*]Added new smoke grenade effects
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[u]Text Comms[/u]
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[*]Added squad-only text comm channel.
[*]Global chat messages from enemies appear with a red color while messages from friendlies appear with a blue color.
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[u]VoIP Comms[/u]
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[*]Greatly improved overall stability of the VoIP system.
[*]Implemented team-local, squad-only, and squad leader-only/command comm channels.
[*]Fixed an issue where a VoIP indicator listing could remain onscreen long after the player has stopped talking.
[*]Fixed a crash that could occur if players were speaking prior to a map change.
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[u]Known Issues[/u]
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[*]Enabled bandages to be selectable, though the bandage animations are broken.
[*]Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result.
[*]Rally Points that are placed in odd or hard-to-reach spots may not be spawnable.
[*]Chat messages that are too long in length will get cut off and not be fully displayed in the UI.
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