Pre-Alpha 0.9.0.0 Update Released

An update has been released for Warfare 1944 (v0.9.0.0). [u]General[/u] [list] [*]Improved CPU utilization on systems with fewer than 4 cores. [*]Various tweaks and polish to pre-existing UI elements. [/list] [u]Squads and Platoons[/u] [list] [*]Added platoons that are configured per-map or per-mode. [*]Added user-created squads. [/list] [u]Player Movement[/u] [list] [*]Implemented leaning movement mechanic. [*]Implemented prone movement mechanic. [/list] [u]Weapons and Items[/u] [list] [*]Added self-use bandages to all kits (see known issues). [*]Added Un-Equip animations, sounds to all classes and factions. [*]Added team and squad usage prerequisites to all kits. [/list] [u]Deployables[/u] [list] [*]Added a placeholder implementation of outposts. [*]Added new radial menu interface that is used to place down outposts and rally points. [*]Use an aura effect while an ammo or medic bag is held rather than placing them on the ground. [/list] [u]Effects[/u] [list] [*]Added tracer effects [*]Added suppression effect when player is taking fire [*]Added new muzzle flash effects [*]Added new smoke grenade effects [/list] [u]Text Comms[/u] [list] [*]Added squad-only text comm channel. [*]Global chat messages from enemies appear with a red color while messages from friendlies appear with a blue color. [/list] [u]VoIP Comms[/u] [list] [*]Greatly improved overall stability of the VoIP system. [*]Implemented team-local, squad-only, and squad leader-only/command comm channels. [*]Fixed an issue where a VoIP indicator listing could remain onscreen long after the player has stopped talking. [*]Fixed a crash that could occur if players were speaking prior to a map change. [/list] [u]Known Issues[/u] [list] [*]Enabled bandages to be selectable, though the bandage animations are broken. [*]Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result. [*]Rally Points that are placed in odd or hard-to-reach spots may not be spawnable. [*]Chat messages that are too long in length will get cut off and not be fully displayed in the UI. [/list]