An update has been released for Warfare 1944 (v0.8.9.0).
[u]Player Movement[/u]
[list]
[*]Implemented basic surface-level swimming movement mechanics
[*]Minor character movement client-to-server bandwidth optimizations
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[u]Deployables[/u]
[list]
[*]Fixed most common cases of players not being able to spawn from rally points that have been deployed from their team due to world geometry collision issues.
[*]Med bags and ammo bags now contain a quantity of 3 rather than 1 before item cooldown.
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[u]RCON[/u]
[list]
[*]Added padding for "status" command output text.
[*]Print map and game mode package names in addition to friendly/display names in "status" command output text.
[*]Clarify that "Players" number reflects the number of Human Players and is not a total that includes bot count by default in "status" command output text.
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[u]User Interface[/u]
[list]
[*]Tweaked alignment of on-screen player nametags.
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[u]Known Issues[/u]
[list]
[*]Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result.
[*]Rally Point deployable does not currently possess third-person animations and thus does not display correctly from this perspective.
[*]Rally Points that are placed in odd or hard-to-reach spots may not be spawnable.
[*]A crash may occur on some clients after a map change, related to VoIP system usage.
[*]Some VoIP indicator listings that appear on the HUD may get stuck and not disappear despite the player having stopped talking.
[*]Chat messages that are too long in length will get cut off and not be fully displayed in the UI.
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