Playtest Patch 0.1.7.505 brings all new traits and taxation to your games

Imperial Ambitions

Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...

[h3]Patch Notes[/h3] [list] [*] Wealth traits, poor, rich, very rich and destitute are introduced. Wealth is determined by population, transport cap., others' wealth and lady luck. [*] Unit movement speed are doubled. [*] Massacre and vandalize passive abilities are added. Massacre event is caused by a riot in the presence of a discriminated or unwanted citizen. After massacre, the commiter gets Battle Fatique trait, which stops them from getting violent again for a few turns. [*] Engineers now can build level 2 farm buildings. [*] Increased warehouse limit to 100. Also fixed, accumulation issue. [*] Added taxes and wage pays. Each unassigned labor, whether they are connected to the labor force or not, yield 5 gold. Unit wages are also deducted from wealth. [*] Labor and tax output is now affected by health or unrest status. Sickly and On strike traits result in -1 labor. Plagued and Rioting traits result in 0 labor. This also effects the tax output. This is also visualized on the Town Panel. [/list]