Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...
[h3]Patch Notes[/h3]
[list]
[*] Wealth traits, poor, rich, very rich and destitute are introduced. Wealth is determined by population, transport cap., others' wealth and lady luck.
[*] Unit movement speed are doubled.
[*] Massacre and vandalize passive abilities are added. Massacre event is caused by a riot in the presence of a discriminated or unwanted citizen. After massacre, the commiter gets Battle Fatique trait, which stops them from getting violent again for a few turns.
[*] Engineers now can build level 2 farm buildings.
[*] Increased warehouse limit to 100. Also fixed, accumulation issue.
[*] Added taxes and wage pays. Each unassigned labor, whether they are connected to the labor force or not, yield 5 gold. Unit wages are also deducted from wealth.
[*] Labor and tax output is now affected by health or unrest status. Sickly and On strike traits result in -1 labor. Plagued and Rioting traits result in 0 labor. This also effects the tax output. This is also visualized on the Town Panel.
[/list]