Patch 0.1.6.430

Imperial Ambitions

Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...

[h3]Patch Notes[/h3] [h2]1. New traits[/h2] Sickly, Recovering and Plagued traits are added. These traits may result in death if left untreated. (communicatability of the diseases are not yet implemented) [h2]2. Interracting capital citizens[/h2] Capital Citizens can now get hungry and all other health related traits. Making sure you can feed your folks is enough to protect them from diseases, for now. [h2]3. Discipline is introduced[/h2] Now discipline will drop when units are left starving. [h2]4. Starving units will leave your service[/h2] Starving units accompanied with low discipline, will cause the units to settle in the nearest town... If there is no town nearby, (ie. on the new world) they may found a new town. [h2]5. Cliffy beach tiles[/h2] Cliff beach is added as it was in previous tileset. [h2]6. Hovering Town Label[/h2] Town UI now moves according to the it's location relative to screen. This helps depth-perception as well as solves rare cases were overlapping with unit UI. [h2]7. Traits of town locals are shown in Town Label[/h2] Some crucial traits gained by the town locals are now shown in the Town Label. (this feature will be adjustable in the options later) [h2]8. Production UI warnings[/h2] Production window now warns if the production cannot be achieved due to lack of resource or labor. This is warning wud be necessary rarely in the cases where a laborer or necessary resource is lost after assigning it for production. [h2]9. Fullscreen option[/h2] You can set the game to fullscreen mode if you wish to using the option in the in-game menu.