Patch 0.1.5.417 is here!

Imperial Ambitions

Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...

[h2]Gameplay Changes[/h2] [list] [*] Now unfed units and agents get "Hungry" trait. If they are still not fed after 3 turns, they will have the "Starving" trait. These traits will have impact on the dicipline and cause disbandment. (To be completed) [*] Units and agents lacking their luxury items will go melancholic ("Melancholy" trait). When left unsatisfied, they will grow "Depressed" after 5 turns. These traits will have impact on the dicipline and cause units refuse commands. (To be completed) [/list] [h2]Visual changes[/h2] [list] [*] Now sandy beach tiles are added besides the cliffs. The European coastline in the main campaign map is updated using [u]geological survey data[/u]. Thanks to all scientists worked in the project for their contribution. Source: [i]https://emodnet.ec.europa.eu/en/new-emodnet-geology-map-coastal-type-increased-coverage-2004-pan-european-shoreline-migration-map[/i] [*] The main menu background is changed with animated caravel pixelart. [/list] [h2]UI Changes[/h2] [list] [*] Selecting a town will highlight the region of influence of the selected town. [/list] [h2]New Music Track[/h2] [list] [*] "Past Centuries Meditation" by Emil Posner adds to the ambience of campaign map. [/list]