Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...
[h2]Gameplay Changes[/h2]
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[*] Now unfed units and agents get "Hungry" trait. If they are still not fed after 3 turns, they will have the "Starving" trait. These traits will have impact on the dicipline and cause disbandment. (To be completed)
[*] Units and agents lacking their luxury items will go melancholic ("Melancholy" trait). When left unsatisfied, they will grow "Depressed" after 5 turns. These traits will have impact on the dicipline and cause units refuse commands. (To be completed)
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[h2]Visual changes[/h2]
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[*] Now sandy beach tiles are added besides the cliffs. The European coastline in the main campaign map is updated using [u]geological survey data[/u]. Thanks to all scientists worked in the project for their contribution.
Source: [i]https://emodnet.ec.europa.eu/en/new-emodnet-geology-map-coastal-type-increased-coverage-2004-pan-european-shoreline-migration-map[/i]
[*] The main menu background is changed with animated caravel pixelart.
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[h2]UI Changes[/h2]
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[*] Selecting a town will highlight the region of influence of the selected town.
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[h2]New Music Track[/h2]
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[*] "Past Centuries Meditation" by Emil Posner adds to the ambience of campaign map.
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