Dawn Apart is a space colony and factory sim with fully destructible environments. Mine resources, maintain a growing settlement of fortune hunters and defend it against the fierce native population. Or flip the script - and start a rebellion against the greedy corporation exploiting your new home…
[h1]More good news![/h1]
With this patch we fixed another large number of miscellaneous bugs spanning from minor to fairly major. Agents just keep getting better and better along with a lot of gameplay system tightening up.
[h2]Changes[/h2]
[list]
[*] Fixed orphan dynamic goal overrides bricking agents
[*] Updated multi action planning for haul and construction to only consume as many interactions as the agent can handle with their carrying capacity
[*] Fixed agents potentially getting stuck in a mining animation forever
[*] Fixed HPA movement using previous frame heading causing issues at low fps
[*] Fixed error with hand ik if the targets parent is destroyed before it is re-parented
[*] Fixed agents failing to mine resources on hills
[*] Fixed move to target position getting snapped to incorrect grid intervals
[*] Fixed store item action having the incorrect multi plan type causing plans not to fail when they should
[*] Reduced crafting ingredient amount for punch press and chemical reactor
[*] Updated Message and Trade Content Controller to update based on trade expiration state
[*] Fixed message content scroll position not resetting when swapping messages
[*] Temporarily added 2x stockpiles items to the magpie storage
[*] Fixed terrain not having their raymarching meshes updated on building placement
[*] Fixed incoming item response system not properly updating mining drill storage
[*] Fixed incorrect stockpile & chemical reactor asset voxel offset
[*] Fixed a number of voxel item assets having duplicate vox objects
[*] Patched hpa build system accessing out of bounds neighbor indices
[*] Updated text in quit & quit to menu confirmation windows
[*] Disabled unimplemented accept & refuse buttons in quest message
[*] Tweaked cloud layer settings (This should fix the game starting in near darkness instead of at dawn)
[*] Fixed stockpile tooltip content always being enabled
[*] Fixed sprite type not updating on pause menu buttons if they were hovered when the menu closed
[*] Updated playtest welcome message to include gears
[*] Reduced Toast Lifetime
[/list]
We're super excited to hear your feedback on the new agent changes and we will see you all soon for our next update!
PS: If you haven't yet, you can still join the playtest [url=https://discord.gg/M7Cagwx7V5]by joining our Discord server[/url] and [url=https://discord.com/channels/1035543604002832434/1252228979029704736/1252233568500056116]filling out a form in the pinned message in our #playtest channel[/url]!