Playtest Hotfix #6 (0.61.0.5) Patch Notes

Dawn Apart

Dawn Apart is a space colony and factory sim with fully destructible environments. Mine resources, maintain a growing settlement of fortune hunters and defend it against the fierce native population. Or flip the script - and start a rebellion against the greedy corporation exploiting your new home…

[h1]More good news![/h1] With this patch we fixed another large number of miscellaneous bugs spanning from minor to fairly major. Agents just keep getting better and better along with a lot of gameplay system tightening up. [h2]Changes[/h2] [list] [*] Fixed orphan dynamic goal overrides bricking agents [*] Updated multi action planning for haul and construction to only consume as many interactions as the agent can handle with their carrying capacity [*] Fixed agents potentially getting stuck in a mining animation forever [*] Fixed HPA movement using previous frame heading causing issues at low fps [*] Fixed error with hand ik if the targets parent is destroyed before it is re-parented [*] Fixed agents failing to mine resources on hills [*] Fixed move to target position getting snapped to incorrect grid intervals [*] Fixed store item action having the incorrect multi plan type causing plans not to fail when they should [*] Reduced crafting ingredient amount for punch press and chemical reactor [*] Updated Message and Trade Content Controller to update based on trade expiration state [*] Fixed message content scroll position not resetting when swapping messages [*] Temporarily added 2x stockpiles items to the magpie storage [*] Fixed terrain not having their raymarching meshes updated on building placement [*] Fixed incoming item response system not properly updating mining drill storage [*] Fixed incorrect stockpile & chemical reactor asset voxel offset [*] Fixed a number of voxel item assets having duplicate vox objects [*] Patched hpa build system accessing out of bounds neighbor indices [*] Updated text in quit & quit to menu confirmation windows [*] Disabled unimplemented accept & refuse buttons in quest message [*] Tweaked cloud layer settings (This should fix the game starting in near darkness instead of at dawn) [*] Fixed stockpile tooltip content always being enabled [*] Fixed sprite type not updating on pause menu buttons if they were hovered when the menu closed [*] Updated playtest welcome message to include gears [*] Reduced Toast Lifetime [/list] We're super excited to hear your feedback on the new agent changes and we will see you all soon for our next update! PS: If you haven't yet, you can still join the playtest [url=https://discord.gg/M7Cagwx7V5]by joining our Discord server[/url] and [url=https://discord.com/channels/1035543604002832434/1252228979029704736/1252233568500056116]filling out a form in the pinned message in our #playtest channel[/url]!