Dawn Apart is a space colony and factory sim with fully destructible environments. Mine resources, maintain a growing settlement of fortune hunters and defend it against the fierce native population. Or flip the script - and start a rebellion against the greedy corporation exploiting your new home…
[h1]Greetings from Aurora Playtesters! [/h1]
With this update we started focusing on more gameplay leaning changes along with some quality of life updates.
Starting from today converter buildings will require a selected recipe before bringing in items for crafting. While dynamic recipes are neat in the early game, later on with multiple ingredient recipes they became confusing and rarely did what was expected. With that production chains should feel much more reliable and give you results that you can count on.
[h2]Changes[/h2]
[list]
[*] Updated converter logic to require the player to select a recipe before the crane will take in non-fuel items
[*] Added logic for ejecting items from converters if not valid on their recipes
[*] Fixed fuel item requests not being removed causing fuel to go into item storage unintendedly
[*] Fixed issue where duplicate ingredient list items weren't being combined
[*] Fixed issue where items were being picked up and inserted for a recipe after the required amount of that ingredient was satisfied
[*] Fixed header text of all bug report modals not updating with localized text
[*] Added logic to clear bug report modal Input Fields on closing (except Discord name)
[*] Added World Seed to bug report xml
[*] Reporting bugs now possible from the MainMenu. No save file will be attached here and the sent xml will not include any world stats.
[*] Added fullscreen background panels to bug report modal and pause menu to prevent any interaction with the game while one of these windows is open
[*] Fixed issue where quests/trading data was causing errors on file load from within a game (Thanks JudeACE!)
[*] Fixed save list not scaling properly with a large number of saves (Thanks HustleCrowe1!)
[*] Temporarily linked target framerate and monitor refresh rate
[*] Fixed English settings drop down overlap (Thanks Adsadafafas!)
[*] Fixed fly cam being active when transitioning from fly cam back to normal cam
[*] Fixed camera not rotating properly while game time is paused
[*] Fixed Cinemachine Brain not lerping between cameras while game time is paused
[/list]
[h2]Known Issues In Progress[/h2]
[list]
[*] Deconstructing certain buildings can lead to a crash
[*] Agents don't always consume an interaction even if one is available
[*] Missing back to menu button
[*] A number of quality of life features
[*] Various non-1080p scaling issues
[/list]
Again thank you so much to everyone for helping out. It was a tough initial few days on our end but the amount of targeted fixes and improvements we've made with your help just wouldn't have been possible otherwise!
We also want to make a special shout out Adsadafafas for putting in a tremendous amount of effort finding bugs and making awesome suggestions.
See you all soon for our next update!
PS: If you haven't yet, you can still join the playtest [url=https://discord.gg/M7Cagwx7V5]by joining our Discord server[/url] and [url=https://discord.com/channels/1035543604002832434/1252228979029704736/1252233568500056116]filling out a form in the pinned message in our #playtest channel[/url]!