Dawn Apart Playtest Hotfix #5 (0.60.0.6) Patch Notes

Dawn Apart

Dawn Apart is a space colony and factory sim with fully destructible environments. Mine resources, maintain a growing settlement of fortune hunters and defend it against the fierce native population. Or flip the script - and start a rebellion against the greedy corporation exploiting your new home…

[h1]Good News Everyone![/h1] With this update we took a very deep look into our agents and fixed some issues with their GOAP systems. There is still a lot of work to do to enhance them, but starting with this patch they should be much more reliable at continuing doing the tasks they pick up and should no longer get stuck in a state where they just stand around. We also took the time to fix some smaller existing issues with saving and loading and implementing super basic ultrawide support. [h2]Changes[/h2] [list] [*] Fixed issue where agents could get softlocked in an invalid plan [*] Fixed issue where mining agents wouldn't keep their mining patch on hold while gathering mined resources [*] Fixed a potential crash when agents would insert items into stockpiles or workbenches [*] Fixed inserting items during store and stock up interactions potentially causing agent plans to completely fail [*] Fixed multi plan type actions potentially re-adding actions for entities which have already been performed [*] Fixed crash if agents wonder far off into unloaded sections [*] Updated recipe change logic to cancel any ongoing crafting items and eject unused items [*] Updated crane want item logic to only stock the minimum needed for crafting for depowered buildings [*] Fixed ultra-wide monitors having issues with ui scaling (Thanks Choklad and Reikni!) [*] Fixed fade panel not covering full screen at various resolutions (Thanks Hamilkar!) [*] Fixed various issues due to missing components during loading of saves [/list] [h2]Known Issues In Progress[/h2] [list] [*] Deconstructing certain buildings can lead to a crash [*] Missing back to menu button [*] Workbench doesn't eject items on recipe cancel/change [*] High-res agent head scaled incorrectly [/list] Thank you to everyone that has been playing the game and to all the newcomers to our community over on Discord. All your feedback, good and bad, helps us out tremendously on our development journey to make [b]Dawn Apart[/b] the best game it can be. See you all soon for our next update! PS: If you haven't yet, you can still join the playtest [url=https://discord.gg/M7Cagwx7V5]by joining our Discord server[/url] and [url=https://discord.com/channels/1035543604002832434/1252228979029704736/1252233568500056116]filling out a form in the pinned message in our #playtest channel[/url]!