Playtest Hotfix #2 (0.60.0.2) Patch Notes

Dawn Apart

Dawn Apart is a space colony and factory sim with fully destructible environments. Mine resources, maintain a growing settlement of fortune hunters and defend it against the fierce native population. Or flip the script - and start a rebellion against the greedy corporation exploiting your new home…

[h1]Hey there all you Play Testers! [/h1] We've been working on more updates and fixes based on the feedback we gathered. This update should address another batch of crashes that were frequently happening during blueprint placement and assigning agent orders. [h2]Changes[/h2] [list] [*] Fixed issue where dynamic GOAP actions would lead to a crash if the previous target entity was destroyed [*] Fixed issue where invalid terrain resources during mining would lead to a crash (Thanks AbductedbyPixel, Reikni, Euklid!) [*] Fixed agents consuming and deconsuming an incorrect interaction index when planning mining on terrain with multiple mining interactions [*] Added priority modifier for agent's which already have a plan they are working on to avoid them constantly leaving their jobs (EX: Mining, Felling, Gathering) [*] Fixed trees that had their chop order cleared still having the purple outline [*] Disabled the legacy landing pad in the def files [*] Fixed Workstation Detail View not displaying current agent [*] Fixed agents not leaving the work animation state after crafting [*] Fixed issue where agent carried item ids were not being properly reset when dropping their stacks [*] Fixed race conditions in HPA Build System (Caused most building placement crashes) [*] Disabled the raycast target on a number of worldspace UI elements [*] Patched turrets and units getting stuck attacked incapacitated units. Will be fully fixed after healing implementation (Thanks Fort_Alpha, AbductedbyPixel and Anonymous!) [*] Added functionality to place non-pioneer enemies into the world as enemies instead of agents (Thanks JudeACE!) [*] Added placeholder SFX to small and large turret [/list] [h2]Known Issues In Progress[/h2] [list] [*] Conveyors crash when dragging across an existing chain and forming a T-Junction in sandbox mode (the default mode in the playtest) [*] Conveyor blueprints potentially crash when placing another conveyor that updates it during its construction phase [*] The player root blueprint can get stuck and no amount of messing around will unstick it [*] Agents don't always consume an interaction even if one is available [*] Various non-1080p scaling issues [/list] Again, thanks a bunch to everyone playing and giving feedback. It's been extremely valuable to us and helped us to focus our attention directly on where it needed the most love! Enjoy the weekend everyone and we will see you all soon with more updates! PS: If you haven't yet, you can still join the playtest [url=https://discord.gg/M7Cagwx7V5]by joining our Discord server[/url] and [url=https://discord.com/channels/1035543604002832434/1252228979029704736/1252233568500056116]filling out a form in the pinned message in our #playtest channel[/url]!