Hello adventurers,
Thanks for all your feedback and bug reports here in the Steamforums or directly on [url=https://discord.gg/qKGMmE3Ta4]our Discord Server[/url]. We really appriciate your dedication!
Based on your submissions, we have taken care of some things:
[h3]Added[/h3]
[list]
[*]A small delay has been added in which you can throw into the wagon, even though you no longer have it targetted. That should significantly improve throwing ressources into the wagon.
[*]The third squirrel effect can now be collected at shrines.
[*]An UI indicator which displays the current difficulty.
[*]Auto region entry to network region dropdown. That finds the best region around you.
[/list]
[h3]Balanced[/h3]
[list]
[*]Squirrels spawn further away from the wagon and are less afraid of players.
[*]Increased the healing you get at the cauldron by 2% (it always heals % of your max health)
[*]You can now heal from further away from the heal cauldron.
[*]Reduced the wagon speed by 10%.
[*]Increased characters heavy attack damage by ~10%.
[*]Reduced fire burn speed by 10%.
[*]Reduced bosses health for single player by 20%.
[*]Increased bosses health for hard mode by 20%
[*]Reduced the amount of extra loot you can get from an ancient root by 5%.
[*]Reduced "Follow Trail" shrine riddle length by 3.
[*]The "Tired Eyes" & "Expert Duelist" challenge now exclude each other.
[*]Players now take less damage and are immune to knockback while performing a heavy attack.
[*]The Porcupine's arrow no longer hits when performing a roll.
[*]We have changed the background color of the banner health bar so that it is easier to read when it takes damage.
[/list]
[h3]Fixed[/h3]
[list]
[*]Sometimes the unloading of the world was visible.
[*]A crash that could happend when using some specific AMD cpus.
[*]A crash when you tried to enter the first boss arena caused by an internal unity error.
[*]A memory leak that slowed down the game the longer you played.
[*]Defeated characters should be able to move outside the camera and revive at the wagon after a short duration.
[*]Sometimes when "Extra Chance" was triggered it could lead to an error.
[*]Some colors of the highscore view were not correct.
[*]Incoming damage anticipation areas (the red shapes) now disapears immediately if you interrupt the enemy attack with the heavy attack.
[*]Charging enemies should no longer charge endlessly sometimes.
[*]The boxes in the first boss arena lacked effects when they were destroyed.
[/list]
[h3]Other[/h3]
[list]
[*]USA East and West are now connected to the same connection server.
[*]It should be easier to open the emote wheel now.
[/list]
Stay wild, stay pawesome and have fun in the Wild Woods!
Octofox Games and Daedalic Entertainment