Hello everyone, ๐
We hope you are all doing well!
Since it's the end of the month, we wanted to update you on the current state of development ๐ฅฐ
[h1][u]What happened since the last time[/u][/h1]
[h2][u]New visual effects[/u]โจ[/h2]
The second biome is still in the polishing phase, this month we added new visual effects, among other things. For example: Geysers. When taking on the second boss, you should try to avoid them๐โโ๏ธ๐ This will make the fight even harder!
[h2][u]More path options for the second biome[/u]๐พ[/h2]
In addition to the visual effects, we're adding more modules. Therefore, there are more options on how the second biome can be composed when loading. As a result, the variety of different runs increases ๐ฏ
[h2][u]Roof Top Turret[/u]๐๐ฅ[/h2]
We started working on a new set of wagon upgrades. To get additional support for defending against all enemies, you can buy a turret that goes on top of the wagon. As soon as enemies come within range, the turret will fire at them. Sounds pretty helpful? โ๏ธ๐ฐ
[h2][u]Shoutout to Osmotic Studios[/u]๐ฃ[/h2]
Weโre saying goodbye to our friends at Osmotic Studios ๐ค It's time for them to get back to their own awesome projects (you should definitely check out their games on [url=https://store.steampowered.com/developer/osmoticstudios]Steam[/url]). We're grateful for their help over the past few months! ๐๐งก
Unfortunately, this also means that we're back to having only three developers working on Wild Woods. Therefore, the development of Wild Woods will slow down again.
[h1][u]What happens next[/u][/h1]
[list]
[*]Finishing the Roof Top Turret, so far we have the game mechanics, but it still needs to be balanced and polished
[*]Adding new player upgrades and challenges (this is something we will do from time to time, looking for upgrade/challenge ideas and then working on them. Feel free to share your ideas on our [url=https://discord.gg/qKGMmE3Ta4]Discord[/url])
[/list]
[b]We wish you a pawsome week! ๐บ๐๐ฆ๐ฎ[/b]