New Role & Experimental Endless Mode

Hello adventurers, We're back from our relaxing holidays and hope you all had a great start to 2025! To celebrate the new year, we want to start with a huge update this Monday: [h3]New Player Role[/h3] The request for different player roles is one of the most upvoted ideas from you. And not just since Early Access, you brought it to our desk since the early days of playtesting :D But you also quickly won us over. This is why we've decided that our first major update will include a ranged weapon! This, along with our melee weapon, will form the basis of every role in the game. In the future, you will not only be able to distinguish between sword and kunai, but each character will have a special ability tailored to their role. This will include being better at certain aspects of the game and having different stats. At the moment we’re thinking about Healer, Fighter, Lumberjack, Scout and Pathfinder. Feel free to dream about what each of those should be capable of on our [url=https://discord.gg/qKGMmE3Ta4]Discord[/url]. [img]{STEAM_CLAN_IMAGE}/42290044/d909bc914ce4ade924fc460b64c7797433d632b2.gif[/img] [h3]Endless mode[/h3] Since we know that “Wild Woods” might not be enough for some of you, we thought we’d give you an early glimpse at some super experimental content. Highscore hunters listen up: We’ve been listening to your feedback and decided to create Endless Mode because you’ve been so eager for it! To make it happen, we had to make some major adjustments, but we really hope you’ll enjoy it. Right now, the mode is very experimental, so we’d love to hear your thoughts. After finishing the second realm, the game will start cycling from that point on. Overall, the two chapters will have fewer crossroads than usual. However, from the moment you enter the endless mode, the difficulty is ramping up each crossroad. To prepare for this, you will be able to stack upgrades more often. For the Highscore, you’ll get a multiplier for each crossroads you pass, making your progress even more rewarding! In addition to these two big features, we worked on balancing, quality of life features and bug fixes. We would love to hear your feedback on the additional role and endless mode. So please share your thoughts on our [url=https://discord.gg/qKGMmE3Ta4]Discord[/url]! Have fun in the neverending Wild Woods! Octofox Games & Daedalic Entertainment [h3][u]Official Patchnotes 0.1.0[/u][/h3] [h3]New Features[/h3] [list] [*] New Role: Ranged Fighter Exchange the sword for a hand full of daggers and experience a new style of fighting your way through the woods [*] New experimental game mode: Endless Face a new challenge: Continuously increasing difficulty requires skill as well as elegance and will reward daring fighters with massive high scores [/list] [h3]Quality of Life Improvements[/h3] [list] [*] Characters can now be controlled with mouse (hold right mouse button to move). [*] Mouse/Keyboard input: Attacks are performed in the direction of the mouse pointer. [*] Players can now press and hold attack for continuous attacking. This should significantly reduce fatigue. [*] Jumping on ramps and slopes performs significantly smoother [*] Enemy encampment can’t be encountered right after leaving the safe cam any longer [*] Updated several textures and game mode icons [*] Added custom art for the mouse cursor[/list] [h3]Balancing[/h3] [list] [*] Increased score points for surviving nights from 20 to 40 per night [*] The Mouse’s banners now self-destruct after 25 seconds [*] Single player: Increased damage dealt to enemies [*] Single player: Rosie now runs a little slower at night [*] Single player: Increased amount of healing per herb [*] Single player: Fire burns slower[/list] [h3]Bug Fixes[/h3] [list] [*] The wagon was not affected by firelight in some cases and appeared almost black. [*] We fixed a bunch of instances in the 2nd biome where players and/or thrown resources could land on higher ground that should not have been reachable. [*] The second hit of the melee combo did not reduce the player’s movement speed [*] Sometimes the game could stutter when bees attacked a target that had just been defeated. [*] The buttons in the local lobby were sometimes not visible if players had previously come from the online lobby. [*] In the event of a tie, Rosie decides. This was not currently visible. [*] Players could fall out of the map in some cases. [*] In some cases the 'extra resources' crossroads choice didn't have extra resources. [*] Players experienced performance issues when being defeated frequently [*] Porcupines were able to completely destroy armor with only one arrow. [*] The squirrel shrine teleport ability should now be more precise in the second boss arena. [*] Sometimes the collider of a leaf pile was not switched off correctly after being destroyed.[/list]