Hello adventurers,
we're excited to see how many of you are enjoying our new experimental endless mode. If you want to share your highscores and see other players' final scores, head over to our [url=https://discord.gg/qKGMmE3Ta4]Discord[/url] ๐
[h1][u]What has happened since our major update[/u][/h1]
[h2][u]Upgrade Shop Fixed[/u] ๐ ๏ธ๐ต๏ธโโ๏ธ[/h2]
Bug hunting can sometimes feel more like detective work than development, so let us take you behind the scenes of the player upgrade bug:
Some of you may have come across a bug where two of the three players' upgrades were swapped in camp. At first, we thought it was a client-side bug, possibly caused by a network problem. So we built a tool to test our theory. The result was: [b]Nothing[/b], according to the numbers, everything was working fine. So no way to reproduce the bug ๐ซค A few test sessions later, however, we had a breakthrough ๐ฅณ The bug only occurred for the host, and only in the second biome. More importantly, only the game's visuals were suspicious. With this information, the solution was quickly found. To make a visual change in the second biome, we wanted to mirror the player's upgrade shop. This was done by adding a โ-โ in front of a โ1โ in Unity. Best of all, the solution was implemented as soon as it was found: [b]Delete the minus[/b] ๐ฎ
All in all, it took us several days to find the bug, but only a few minutes to implement the solution ๐
[h2][u]Bug Hunt[/u] ๐๐[/h2]
Thanks to your reports on Steam and [url=https://discord.gg/qKGMmE3Ta4]Discord[/url], weโre able to reproduce a good number of bugs quite quickly. Others take a little longer to find and fix (see our story above).
[h2][u]Several Performance Improvements[/u] ๐[/h2]
Through bug fixing and constant development, we have improved the performance of Wild Woods further.
[u][h1]Future Plans[/h1][/u]
[*] Hot Join (joining runs that have already started)
[*] Session Browser
We hope you all have a fantastic weekend! ๐๐