The first 2 weeks of our first ever game release - or rather its Early Access just happened and we are so flabbergasted, that we still kind of didn't realize it fully yet. It was a huge step for us – our debut in the world of game development!
Thank you so much for enjoying yourselves ingame and seemingly liking it :)
There is so much wholesome and constructive feedback coming in, amazing!
We tried hard to keep ourselves up-to-date with all you have been writing - but we are in the end only 3 active developers, which hopefully explains why some things are still unanswered at this point. Sorry for that, but none of your messages will be lost and we will come back to all of it at some point in the rather near future.
[h3]Community[/h3]
With the international release, we see so many new names on [url=https://discord.gg/qKGMmE3Ta4]Discord[/url] , people from all over the world join, sometimes just to say "Hi" <3
A very warm welcome to all of you! Thanks for joining :)
More people means also more teammates to group up, we are very happy that the "looking for group" area brings together new friends. It is really active these days, why don’t you check it out yourself?.
[h3]State of the Game[/h3]
We’re still newcomers to this field and have so much to learn, but we’re doing everything we can to deliver the best possible experience. Bugs are more likely to sneak into more complex systems like an online coop multiplayer game, so everything needs to be tested in different combinations of players, networks... this takes a lot of time.
There may be bumps along the way, and we kindly ask for your understanding as we grow and learn from your feedback, tackle challenges, fix bugs, and work hard to improve the game step by step.
[h3]Amount of Content[/h3]
The current content represents what we’ve been able to achieve as a small team of three. It’s a solid foundation that we’re proud of and one we can now build upon. With this groundwork in place, we’re ready to expand the game with more challenges, upgrades, and events. We have plenty of ideas, and this is just the beginning of what’s to come.
Our goal was to create a Rogue-like experience that’s accessible to beginners, whether you're playing with your younger brother or your mum – we wanted everyone to have fun. As a result, more complex and harder-to-explain mechanics took a backseat, and we decided to focus on what works best. The main priority was to create an enjoyable and accessible experience, ensuring that players of all levels could jump right in and have fun.
[img]{STEAM_CLAN_IMAGE}/42290044/1afb2208888fe6586fbc0eec3c39d8e9b479acfa.png[/img]
[h3]Meta Progression (or: Progression that stays unlocked)[/h3]
Currently, we’ve intentionally designed the game without meta progression beyond visual changes. One of the main reasons is to maintain balance in the multiplayer experience. We want to avoid situations where one player outpaces everyone else just because they has played the game for more hours, diminishing the fun for the rest of the group. Fairness and an enjoyable experience for everyone are our top priorities.
That said, we can imagine implementing systems where some kind of average value is calculated to prevent issues like this. This could allow for meta-progression without disrupting multiplayer balance. Nevertheless, this is something we need to explore further before making any decisions.
Therefore our current shortened Priority list for the near future looks like this:
[list]
[*]Technical: Stability, HotJoin, Session Browser, Checkpoints.
[*]Gameplay: Role, Events, Challenges & Upgrades
[/list]
But for now - after this exciting but justifiably draining release period and the first quick patches and fixes, we need to take a break for the winter holidays. The developers will be back in early January - but our Community Manager will be available from time to time (“oh, please note though, that I don't know how to fix bugs - those will have to wait until the devs are back”).
Get together with your loved ones in those cozy days and enjoy some Wild Woods (if you haven't got it yet, it's the perfect Christmas present *wink wink*).
Have a snowy Christmas and a happy New Year.
Octofox Games & Daedalic Entertainment