The rogue-like dungeon crawler where you're a billiard ball! Push monster balls into holes or traps in randomly generated levels. Stack up countless game-changing items to create broken builds. Find combos to create your own synergies and customize your playstyle. Rack and Slay!
Here's another couple of small updates to address immediate post-launch issues.
Again, much love to everyone who reviewed the game so far. [b]We actually just broke 100 reviews![/b] This means the world to me. Reading those kind words and seeing people enjoy our game is what drives us indie devs and warms our hearts! ❤️
[h2]Patch notes (v1.04 + v1.05)[/h2]
[list][*] Added option to show PlayStation face-button glyphs (e.g. ▲ instead of "Y").
Find it in the main menu -> settings -> advanced options.
[*] Added info on the (quicker) aim rotation via A/D keys to the pause menu controls overview.
[*] Fixed incorrect end-of-level damage preview after an enemy transformed.
[*] Fixed first-turn item effects not working in the Second Wind challenge.
[*] Fixed a rare case where a level clear was detected a turn late.
[*] Drastically improved the detection of corrupted save files and how save backups are handled.
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