The rogue-like dungeon crawler where you're a billiard ball! Push monster balls into holes or traps in randomly generated levels. Stack up countless game-changing items to create broken builds. Find combos to create your own synergies and customize your playstyle. Rack and Slay!
As expected, endless mode brought with it a whole bunch of crazy shenanigans, most of which I don't want to get in the way of cause that's where the mode's fun is. Some would however literally break (as in crash) the game a little too frequently and easily. One of the major culprits is the ability to effectively buy an infinite number of random items in the shop. Therefore the price for random items will now scale a little faster and become actually ∞ when it goes above 999 gold. (Of course it will still reset at the start of each level so you won't be locked out forever.) Let me know if it feels off!
[h2]Patch notes (1.1a + 1.1b)[/h2]
[list][*] Random item price scales faster and becomes ∞ ("infinite") when above 999 to make crashing in endless due to too many items less likely. (As mentioned I'll monitor if this needs further tweaking.)
[*] Endless mode now saves your best level reached when entering a level instead of on dying, so your highscore is recorded even if you should get into a "crash on load" situation with your run.
[*] Fixed bombs sometimes spawning on top of enemies and immediately exploding. (Random level generation makes this is hard to test for 100% certainty, so let me know if you still encounter this.)
[*] Fixed explosion size indicators sometimes being too large.
[*] Fixed explosion visuals overlaying the pause menu.
[*] Fixed Rack's enemy spawn chance being too low.
[*] Fixed Drunken Master challenge backwards shot chance being too high.
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