The rogue-like dungeon crawler where you're a billiard ball! Push monster balls into holes or traps in randomly generated levels. Stack up countless game-changing items to create broken builds. Find combos to create your own synergies and customize your playstyle. Rack and Slay!
Hey! Time for another bunch of improvements! The biggest deal here is a rework of how runs are saved which results in way smaller save file sizes (up to a 100x reduction in my testing on high-level endless runs) and much (up to 10x) faster loading times. The new system has been tested with a wide variety of old and new save files, but of course please let me know if you encounter any issues. Thank you! <3
[h2]Patch notes (v1.13)[/h2]
[list][*] [b]Accessibility:[/b] You can now hold the aiming mouse button during a turn to fast-forward. No need to use the keyboard anymore.
[*] [b]Changes:[/b] These should primarily keep high-level endless mode or infinite-money craziness at bay and not affect "normal" runs all that much.[list][*] Duplicator can’t be duplicated by Duplicators anymore.
[*] Duplicator now “only” triggers up to 50 times a level.
[*] Sleepies can’t spawn more Sleepies on defeat (even if the run modifier is active).[/list][*] [b]Optimization:[/b][list][*] Drastically reduced run save file size when holding a large number of items.
[*] Drastically reduced loading times when holding a large number of items.
[*] More visual effect optimizations.[/list][*] [b]Fixes:[/b][list][*] Fixed Veteran Spelunker sometimes removing too few obstacles.
[*] Fixed remaining item uses sometimes not showing.[/list]
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