Patched 0.9.2

One Room Dungeon

A roguelike team builder, auto-battler meets inventory management, where you are a little dungeon keeper who has to fit minions, artifacts, and items in a very tidy way in his tiny one-room dungeon to empower himself to protect the dungeon from the raiding adventurers.

Darklords, I owe you an apology for the serious bugs that slipped through at launch. I know it’s frustrating when things don’t work as expected, and I’m deeply sorry for the inconvenience caused. Your patience and understanding mean the world to me as I work hard to make One Room Dungeon the best it can be. Here’s what’s been fixed in version 0.9.2, along with some exciting changes to spice things up! Let’s dive into the details. Fixes: Neocatz and Critbun Issues: Fixed the bug where these units kept attacking dead enemies. Now they’ll focus on targets that actually matter! Counter-Attack Infinite Loop: Resolved an issue where counter-attack effects created infinite loops, breaking the game. Dodge-Related Game Crashes: Fixed critical issues where dodge effects could completely break the game. Death Animation Loop: Squashed the visual bug where death animations kept looping endlessly. Game Freezing Post-Match: Fixed several issues that caused the game to freeze after the end of a match. Buffs & Changes: Spicier Enemies! Based on your feedback ("The game is too easy"), I’ve decided to crank up the challenge. All enemies, starting from the very first boss, have been buffed to keep you on your toes. Prepare for tougher battles and more thrilling dungeon defense! Thank you for sticking with me on this journey. I’m committed to improving the game and making it as fun and challenging as it deserves to be. Keep the feedback coming—it’s the lifeblood of One Room Dungeon! Let’s make the dungeon great again! Cheers, Your Dungeon Keeper