A roguelike team builder, auto-battler meets inventory management, where you are a little dungeon keeper who has to fit minions, artifacts, and items in a very tidy way in his tiny one-room dungeon to empower himself to protect the dungeon from the raiding adventurers.
Changes:
* Ultimate effects will no longer reset after the battle.
Fixes:
* Golden Treasure bonus now correctly applies to sell amounts.
* Fixed visual reset bug where items sometimes appeared out of the void.
* Buying a frozen unit now properly removes frozen visuals.
* Potions and consumables no longer disappear or become unusable when given directly to a unit from the shop.
* Upgrading items to higher levels no longer incorrectly triggers the Evolution Spirit, which previously attempted to add health to items with no effect.
* Items in the shop will no longer activate their effects while in the shop.
* Earned gold is now consistently recorded.
* Playtime on the result screen is now shown in real-time.
* Dragging a unit with additional XP onto a level-one copy now correctly levels up the unit.
* Dragging a level-two unit onto a level-one unit no longer incorrectly applies level-up bonuses twice.
* Potions with no level-based benefits will start at the max level.
* Speed no longer increases with upgrades.
* Fixed multiple visual bugs with Space Friendship, including issues with hovering over certain units, such as the chest, which previously caused graphical glitches.
* Limited potions now target correctly.
* Speed on the pause screen will now reset properly.
* Level-up potions now trigger ally level-up effects.
Buffs & Nerfs:
* Golden Treasure now provides a 30% bonus gold.
* Bosses have been buffed.