Patch 0.8.20 - new rules, new elements relic and improvement

One Room Dungeon

A roguelike team builder, auto-battler meets inventory management, where you are a little dungeon keeper who has to fit minions, artifacts, and items in a very tidy way in his tiny one-room dungeon to empower himself to protect the dungeon from the raiding adventurers.

Exciting Major Update! [list] [*] Introducing Relics: Discover powerful items that provide passive benefits, enhancing your dungeon-crawling experience. [*] Battle Changes: Post-battle, units will no longer fully recover health. Instead, they'll revive with 1 HP, making strategic planning crucial for survival. [*] Miki's Starter Relic - Dungeon Core: Miki now begins with the Dungeon Core relic, which restores 12 HP to all units in the dungeon at the end of each battle. [*] New Sleep Status Effect: Units affected by sleep will be removed from battle and will not recover HP during this state, adding a new layer of challenge to encounters. [*] Random Relics in Expanded Dungeons: As you delve deeper into expanded dungeons, you'll encounter random relics to further enhance your journey. [/list] Balance Adjustments: [list] [*] Gold Rewards: Gold rewards have been reduced to maintain game balance and challenge. [/list] Bug Fixes: [list] [*] Resolved an issue where certain effects persisted on sleeping units. [*] Fixed a bug where equipment triggered unintended "on purchase" effects. [*] Addressed an overlap issue between shop items and the dungeon interface. [*] [/list]