A roguelike team builder, auto-battler meets inventory management, where you are a little dungeon keeper who has to fit minions, artifacts, and items in a very tidy way in his tiny one-room dungeon to empower himself to protect the dungeon from the raiding adventurers.
Exciting Major Update!
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[*] Introducing Relics: Discover powerful items that provide passive benefits, enhancing your dungeon-crawling experience.
[*] Battle Changes: Post-battle, units will no longer fully recover health. Instead, they'll revive with 1 HP, making strategic planning crucial for survival.
[*] Miki's Starter Relic - Dungeon Core: Miki now begins with the Dungeon Core relic, which restores 12 HP to all units in the dungeon at the end of each battle.
[*] New Sleep Status Effect: Units affected by sleep will be removed from battle and will not recover HP during this state, adding a new layer of challenge to encounters.
[*] Random Relics in Expanded Dungeons: As you delve deeper into expanded dungeons, you'll encounter random relics to further enhance your journey.
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Balance Adjustments:
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[*] Gold Rewards: Gold rewards have been reduced to maintain game balance and challenge.
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Bug Fixes:
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[*] Resolved an issue where certain effects persisted on sleeping units.
[*] Fixed a bug where equipment triggered unintended "on purchase" effects.
[*] Addressed an overlap issue between shop items and the dungeon interface.
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