Heartless and Dreadful is a character action game, made mostly by one person. It features complex and satisfying combat and a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability. And additional unlockable side content.
Hi. Another tiny update, I pushed it out because I deemed it important. In short? I am stupid.
In long, I am [b]still [/b]stupid, but I figured something out.
Some people said directional inputs were inconsistent at times, and I think I finally figured out why. Personally, I never had much of an issue with them, but when testing Kair (who's still in development), I think I finally managed to "feel it" on the gamepad testing, and then I found that it was seemingly related to some very specific camera angles.
How'd that happen?
The game checks for 4 directions, and each direction has specific angles it checks for.
Which is relatively normal, the issue was that my checking was done with something I thought would work fine, but apparently I was mistaken.
So, what did I have?
I had:
If character is facing forward.
If character is facing left.
If character is facing right.
And all of that was calculated with the camera's direction in mind.
Logically, If character is facing forward was counted as "not true" that meant it was facing back, right? Well, sort of. But not really. You see, it actually made the angle it was checking for extremely large instead. Which in hindsight, makes some sort of sense? I am not quite sure frankly.
But logically one would think that hey if it says false, that means its checking back, right? After all [b]it is not facing forward...[/b] Oh well.
I've added another check instead, that does check for if facing backward with it's own angles instead of relying on "if character is facing forward" being equal to false and it seemingly improved the input direction detection by a lot.
At least from my tests. Obviously I'd like to hear back from you epic gamers and tell me if it's any better than before. Do note, that I am using a bootleg 360 controller, so your mileage may vary.
- General - Adjusted input direction detection. See above.
- General - Moved some buttons in gameplay options to ensure the gamepad cursor is showing up properly.
- Shamir - Microckets - Fixed an issue where they stopped dealing damage to the locked on target.
As for Kair, still in dev. Just takes time, he got some moves, and is overall playable. if you're a leet haxor you can prolly get him to work. But he's unfinished. And there's some visibility issues I need to take care of as well.
[img]{STEAM_CLAN_IMAGE}/41196873/fb4bf6eb032320d939f5cb293ac053744b371663.gif[/img]
[i]Valve really should allow us to upload webm files already... Holy crust. You can barely tell what's going on.[/i]
Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE
I also post on the cross app. I don't do politics. I just post WIPs, and YIIK out every now and then.
https://x.com/KirillianAmu
Also happy upcoming new years. Here's hope the next year will be better than this one.