Heartless & Dreadful : Return by 72 Hours

Heartless and Dreadful is a character action game, made mostly by one person. It features complex and satisfying combat and a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability. And additional unlockable side content.

Some community requests here. - Automatic/Classic toggles have been also added to the tutorial as well, just in case. - Added another bandaid to teleport slide issue, basically where you slide into teleport, it may punt you into the sky. Not anymore. - Boss - Knight - Added a better animation "wind up" for the move that causes the player to be launched in air. - Difficulty - Eternal Nightmare - Has been adjusted to be a bit more balanced. Instead of being killed in one shot, now you get 3 lives. In addition, the enemy HP and aggression has been decreased a bit. This difficulty was downright masochistic. - Enerith - When activating CT, the projectiles that enemies will shoot will be destroyed similiar to Sinner's Consume All - [b]Hardcore Gravity[/b] - Hardcore gravity has been reworked to feel heavier and take more skill in combat, with that, the jumping now feels a lot more responsive as well. Based on the community feedback, it may become the default setting, while the lower gravity may be a default for automated style. Please give it a try and see if it feels any better. - Lock On Speed - When hard locked on the enemy, the movement speed has been slightly increased based on the community feedback. It's not major, but it feels better. - Shamir - Boost Mode - If using soft lock on, you can now use boost to run around the enemy while locked on. - Shamir - Dodge Mode - Dodging has been reworked to allow dodging in any direction. Dodge Up and Dodge Down still remain in the game, they are activated by pressing the style action button while standing still without the lock on. - Tower Of Blood - Reduced the amount of snipers and healers in some of Tower Of Blood's floors. - Tram Ride in Mission 11 - Added a way to speed it up by pressing the style action. The skip is still available after beating the game once, this is just to allow the player to control their pace for an achievement. Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best. https://discord.gg/2ZyurUSbeE