Heartless and Dreadful is a character action game, made mostly by one person. It features complex and satisfying combat and a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability. And additional unlockable side content.
Patch v1.103 (Main)
Happy Upcoming Halloween!
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[b]Dominika is ready to rumble![/b] Utilize her martial art skills and her heavy mini-gun Vladislav to beat the crap out of your enemies.
Dominika can chain her combos unlike anyone else, where most of her combo attacks are [b]interchangeable[/b] with each other!
- Divergence - Changed it so divergence characters can complete the game to get unlocks and stage ranks, this is done to encourage replayability.
- Divergence - Dominika is now playable. She can be picked in the divergence menu just like the other characters. (As a general reminder, divergence unlocks after beating 100 enemies in the credits.)
- General - Added 3 new achievements.
- General - Camera can now be controlled via keyboard. Rebindable. By default uses arrow keys.
- General - Changed Event mode so they last a week instead of just one day. (Halloween/New Year's)
- General - Fixed an issue where physics for enemies from damage wouldn't properly apply if the target got stunned at the same time as physics tried to apply.
- General - Fixed camera FOV not changing when it should if the distance between the player was 3.0f (aka lock on activated too close to the enemy)
- General - Fixed missing locale in the training/practice mode for other languages other than English.
- General - Fixed the "double damage" issue from some of the hitboxes.
- General - Huntress Mission - Beating huntress mission no longer shows game beaten screen.
- General - Huntress Mission - Fixed an issue where her final cutscene wouldn't play.
- General - Minor translation corrections.
- Modding - Can now replace the announcer, it is recommended to leave some silence as to make them not overlap. Check the StreamingAssets folder in the game's data, files must be .mp3. Also, if the game updates your files may get replaced. Do backups.
If requested, I should be able to expose some other things for light modding. We'll see.
Next up - Kair, a summoner inspired by a certain other summoner that you may have heard of... Some people call him [b]five[/b], some other people call him [b]Ben Swolo[/b].
Also experimenting with a special NavMesh implementation. Special because the game doesn't utilize it for the movement of enemies, thus making the transition to it a bit difficult.
Although it doesn't happen too often, that should likely fix some instances where the enemies would get stuck in some places. But that's in the future.
Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE