[list]
[*] Fixed a bug where the "Prince's" "Defense Command" effect incorrectly increased damage.
[*] Fixed a bug where the "Fairy's" attack projectile lingered for too long.
[*] Fixed a bug where the "Demon Eye" could repeatedly cast the same skill.
[*] Fixed incorrect display of the "Druid Cabin" in non-Chinese languages.
[*] Fixed a bug where the 12th card in hand was invisible.
[*] Fixed a bug where the foundation remained after demolishing a building.
[*] Fixed incorrect interaction animations for the "Nature Well."
[*] Fixed a bug where dispatch missions allowed too many participants.
[*] Fixed incorrect "Commercial Goods" bonuses.
[*] Fixed a bug where monster spawn points could appear in the top-left corner of random maps.
[*] Fixed a bug where monsters prioritizing buildings would switch targets repeatedly, causing them to spin in place.
[*] Orc Airship: Now uses flying unit AI. If it dies in an unreachable location, no orcs will spawn.
[*] Walls: Increased the cost and health of all walls.
[*] Conscript Militias: No longer consumes the current available population.
[*] Ballista: Renamed to "Ballista Tower" and updated its animation assets.
[*] Orc Cavalry: Reduced attack power and increased attack interval. Increased damage of the first attack during "Charge."
[*] Demons: Removed the splash effect from fireballs. Fireballs can no longer hit multiple units.
[*] Level 5-3: Adjusted the enemy spawn sequence for October. Enemies now appear in two distinct waves.
[*] Level 5-3 (First Clear): Reduced the number of monsters summoned by the Demon Eye boss after resurrection. (In subsequent playthroughs, the Demon Eye's resurrection will not open additional portals.)
[*] Level 1-3: Adjusted monster spawns for November and December to smooth the difficulty curve.
[*] Giant Mushy: Adjusted strength.
[*] Bosses: Delayed the appearance of all bosses.
[*] Level 3-3: Adjusted monster spawn cycles.
[*] Updated the display style for locked tiles.
[*] Enemy AI: Reduced the probability of enemies attacking walls.
[*] Treant: Increased attack power, attack growth, and experience required for leveling up.
[*] Old Tree: Increased attack power, attack growth, and experience required for leveling up.
[*] Priests: Improved healing spells. Priests can now heal 4 units simultaneously, but healing amount is reduced by 50%.
[*] Movement Penalty: Reduced the penalty for moving through forests.
[*] Falconer: Reduced rarity.
[*] Rich Mine: Can now be demolished.
[*] Ghosts and Frost Ghosts: Now become visible when approaching a target within a certain distance, rather than after attacking.
[*] Enemy Golems: Reduced their damage bonus against buildings.
[*] Baby Dragon: Now grows in size and increases skill range when learning new skills. Reconstructed the Baby Dragon's fire breath.
[*] Fairies: Reduced range by 0.5.
[*] Thatch House: Fixed incorrect sound effects and effect range after upgrading.
[*] Natural Faction Development Packs: Added "Afforestation" to all packs.
[*] Improved monster AI targeting buildings.
[*] Adjusted the display of locked tiles for better clarity.
[/list]