Patch v0.99.17

[list] [*] Fixed a bug where the "Prince's" "Defense Command" effect incorrectly increased damage. [*] Fixed a bug where the "Fairy's" attack projectile lingered for too long. [*] Fixed a bug where the "Demon Eye" could repeatedly cast the same skill. [*] Fixed incorrect display of the "Druid Cabin" in non-Chinese languages. [*] Fixed a bug where the 12th card in hand was invisible. [*] Fixed a bug where the foundation remained after demolishing a building. [*] Fixed incorrect interaction animations for the "Nature Well." [*] Fixed a bug where dispatch missions allowed too many participants. [*] Fixed incorrect "Commercial Goods" bonuses. [*] Fixed a bug where monster spawn points could appear in the top-left corner of random maps. [*] Fixed a bug where monsters prioritizing buildings would switch targets repeatedly, causing them to spin in place. [*] Orc Airship: Now uses flying unit AI. If it dies in an unreachable location, no orcs will spawn. [*] Walls: Increased the cost and health of all walls. [*] Conscript Militias: No longer consumes the current available population. [*] Ballista: Renamed to "Ballista Tower" and updated its animation assets. [*] Orc Cavalry: Reduced attack power and increased attack interval. Increased damage of the first attack during "Charge." [*] Demons: Removed the splash effect from fireballs. Fireballs can no longer hit multiple units. [*] Level 5-3: Adjusted the enemy spawn sequence for October. Enemies now appear in two distinct waves. [*] Level 5-3 (First Clear): Reduced the number of monsters summoned by the Demon Eye boss after resurrection. (In subsequent playthroughs, the Demon Eye's resurrection will not open additional portals.) [*] Level 1-3: Adjusted monster spawns for November and December to smooth the difficulty curve. [*] Giant Mushy: Adjusted strength. [*] Bosses: Delayed the appearance of all bosses. [*] Level 3-3: Adjusted monster spawn cycles. [*] Updated the display style for locked tiles. [*] Enemy AI: Reduced the probability of enemies attacking walls. [*] Treant: Increased attack power, attack growth, and experience required for leveling up. [*] Old Tree: Increased attack power, attack growth, and experience required for leveling up. [*] Priests: Improved healing spells. Priests can now heal 4 units simultaneously, but healing amount is reduced by 50%. [*] Movement Penalty: Reduced the penalty for moving through forests. [*] Falconer: Reduced rarity. [*] Rich Mine: Can now be demolished. [*] Ghosts and Frost Ghosts: Now become visible when approaching a target within a certain distance, rather than after attacking. [*] Enemy Golems: Reduced their damage bonus against buildings. [*] Baby Dragon: Now grows in size and increases skill range when learning new skills. Reconstructed the Baby Dragon's fire breath. [*] Fairies: Reduced range by 0.5. [*] Thatch House: Fixed incorrect sound effects and effect range after upgrading. [*] Natural Faction Development Packs: Added "Afforestation" to all packs. [*] Improved monster AI targeting buildings. [*] Adjusted the display of locked tiles for better clarity. [/list]