[list]
[*] Fixed a bug where minor enemies would spin in certain locations.
[*] Fixed a bug where the end turn button on the main interface was highlighted incorrectly.
[*] Fixed a bug where the "Druid's Hut" incorrectly occupied population.
[*] Increased the price of the "Druid's Hut."
[*] Fixed a bug with the "Health Potion" in the "Druid's Hut."
[*] Fixed a bug where the upgrade value of "Hermie's" "Magic Cauldron +10 Food" was incorrect.
[*] Buffed the "Prince." The "Prince" can now learn all skills, but resource consumption has increased.
[*] Increased the size of the "Prince" and "Dragon Baby."
[*] Optimized pathfinding for "Severely Injured" units to the "Nature Well."
[*] Fixed a bug where "Large Buildings" were misplaced in custom maps.
[*] Optimized wave previews; they will no longer auto-hide.
[*] Fixed a bug where "Vacation" caused multiple "Bonfires" to appear.
[*] Fixed a bug where the "Ancient Tree" had an incorrect attack range.
[*] Reduced the price and cost of the "Mine."
[*] Fixed a bug where clearing certain levels could prevent unlocking some adjutants.
[*] Fixed a bug where the pathing boost for "Ghost" and "Frost Ghost" spawn points was incorrect.
[*] Fixed a bug where "Permanent Reinforcement" did not work on traps.
[*] Added an explanation for damaged buildings in the tutorial.
[*] Fixed a bug where the talent "Extra Treasure Chest" did not work.
[*] Fixed a bug where the talent "High-Quality Seeds" did not work.
[*] Fixed a bug where the talent "Rock Spirit" had incorrect bonus values.
[*] Fixed a bug where some macOS downloads resulted in a 0B game size.
[*] Fixed incorrect text for "Unlock Gravity Trap."
[*] Fixed incorrect animations for reinforced wooden walls.
[*] Adjusted cloud save size and fixed a bug causing save data loss.
[*] Fixed a bug causing black screens and no sound on some macOS systems (macOS Electron framework upgraded to 33.0.1).
[*] Made minor adjustments to the editor's layout.
[*] The editor can now directly open the folder where maps are saved.
[*] Fixed a bug where "Focus Operation" could be upgraded multiple times.
[*] Fixed an issue where the cooldown for the "Dragon Baby's" Devour skill could be excessively long.
[*] Adjusted the logic for the "Lich's" ability to summon small skeletons.
[*] Enhanced the survival attributes of the "Magic Cauldron."
[*] Trees planted by "Afforestation" can now be moved during the construction round.
[*] Fixed a bug where buildings like the "Mine" consumed extra food to generate additional resources.
[*] Adjusted the UI interface.
[*] Adjusted the percentage damage bonus of "Fireball" against bosses.
[*] Reduced the frequency of skill usage for "Demon's Eye."
[*] Fixed a bug where "Food Consumption" would not reset to zero.
[*] Fixed a bug where summoned units would return to incorrect positions after recovering from severe injuries.
[*] Optimized the display of monster spawning paths.
[*] Reduced the experience required to upgrade the "Gravity Trap" and decreased the attack power gained from upgrades.
[*] Fixed a bug where "Reinforced Walls" did not affect "Reinforced Wooden Walls."
[*] Added a confirmation button for uploading maps.
[*] Updated the framework version for the macOS release.
[*] Added native support for Mac M1 in the test branch (macOS-arm64).
[*] In the map editor, monster settings can now be copied.
[*] Fixed a bug where the number of soldiers required in the "Animal Migration" quest could be too high.
[*] Fixed a bug in custom maps where the Town Center and preset positions were different.
[*] Fixed certain bugs that could occur due to excessively large custom maps.
[*] Optimized Steam Cloud synchronization to address issues with lost save progress.
[*] Reduced the additional food consumption of the talent "Royal Guard."
[*] Fixed a UI bug caused by multiple bosses appearing simultaneously.
[*] Decreased the cooldown for the Lich's skeleton summoning ability.
[*] Corrected a bug where Workshop content was not being read properly.
[*] Fixed a bug in the editor where {W/A/S/D} could not control the camera.
[/list]